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Lusewing
- Posts: 309
- Joined: Mon Aug 23, 2010 2:29 pm
Re: Please Ask Simple Questions Here
Thankfully no. Just plant them, watch them grow and then harvist. Beehives help to.
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ZeggyZon
- Posts: 194
- Joined: Tue Sep 20, 2011 7:53 am
Re: Please Ask Simple Questions Here
I'm making a batch of gouda to go along with other con foods. I removed the cheese and put them back, they immediately started to change.Tonkyhonk wrote:the main point is, you really dont craft gouda on purpose in this game, unless you accidentally it![]()
are you sure about this?Arcanist wrote:if you don't take the cheese out of the rack, it won't start to change into the next stage.
ZZ
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Rizecek
- Posts: 65
- Joined: Sun Sep 29, 2013 12:25 pm
Re: Please Ask Simple Questions Here
Hi, I have got a problem with capping hardened leather. Wiki says that sqrt(dex*sew) can softcap hardened leather. I found out, that equation for hardened leather quality fits very well to experimental results, but the equation for softcapping seems to be strange to me. I have enough of dex and sew for my hardened leather but somehow I am capping it (the quality of hardened leather should be higher (according to the quality equation) than I am making now, even I have got both dex and sew higher than calculated q of product). Have anyone better equation for softcapping or encountered the same problem?
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LadyV
- Posts: 3113
- Joined: Wed Jan 25, 2012 2:34 am
Re: Please Ask Simple Questions Here
Rizecek wrote:Hi, I have got a problem with capping hardened leather. Wiki says that sqrt(dex*sew) can softcap hardened leather. I found out, that equation for hardened leather quality fits very well to experimental results, but the equation for softcapping seems to be strange to me. I have enough of dex and sew for my hardened leather but somehow I am capping it (the quality of hardened leather should be higher (according to the quality equation) than I am making now, even I have got both dex and sew higher than calculated q of product). Have anyone better equation for softcapping or encountered the same problem?
Did you read the formula notes on order to apply it?
http://ringofbrodgar.com/wiki/Hardened_Leather
If this does not help Im not sure. hardened leather has always been one of those tricky ones to pin down for sure.
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Rizecek
- Posts: 65
- Joined: Sun Sep 29, 2013 12:25 pm
Re: Please Ask Simple Questions Here
Thanks a lot. Now I undestand it! It was not clear to me at first.
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jewjitsu_master
- Posts: 17
- Joined: Fri Jan 31, 2014 8:18 pm
- Location: Hillbilly bumfuck nowhere
Re: Please Ask Simple Questions Here
What exactly does a higher agility level do combat-wise? I know it increases combat effectiveness-but does that mean it reduces cool down time, increase attack and defense gain, or both? If it helps either one, does it really make a significant difference?
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TeckXKnight
- Posts: 8274
- Joined: Tue Jul 13, 2010 2:31 am
- Location: How Do I?
Re: Please Ask Simple Questions Here
It has two affects. The first is that it increases damage variance from ranged attacks. The higher your enemy's perception, the higher your agility needs to be to combat it.jewjitsu_master wrote:What exactly does a higher agility level do combat-wise? I know it increases combat effectiveness-but does that mean it reduces cool down time, increase attack and defense gain, or both? If it helps either one, does it really make a significant difference?
For unarmed and melee combat, agility decreases the cooldown on all of your actions while increasing the cooldown on all of your opponents. I forget the exact numbers but I remember it being something like having double the agility of an opponent, say 100 to their 50, would increase your attack speed to 1.25x and reduce theirs to 0.75x. In a fight this is a massive advantage.
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jewjitsu_master
- Posts: 17
- Joined: Fri Jan 31, 2014 8:18 pm
- Location: Hillbilly bumfuck nowhere
Re: Please Ask Simple Questions Here
Thanks a lot! Time to start force feeding some honeybuns and Deer dogs...TeckXKnight wrote: I forget the exact numbers but I remember it being something like having double the agility of an opponent, say 100 to their 50, would increase your attack speed to 1.25x and reduce theirs to 0.75x. In a fight this is a massive advantage.
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Arcanist
- Posts: 2664
- Joined: Mon Mar 19, 2012 2:01 pm
Re: Please Ask Simple Questions Here
from my tests it seems that even having 1 more agjility than your opponent gives you a much shorter cooldown than them. I can't confirm this as a truth, since I have no numbers, just basic rboots test.
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ZeggyZon
- Posts: 194
- Joined: Tue Sep 20, 2011 7:53 am
Re: Please Ask Simple Questions Here
Odd tree quality behavior.
Has anyone else experienced this? You plant a bunch of trees but the quality is way lower maybe 2/3 what it should be? I was planting a bunch of fir cones that were around q60 with a pot q of 50, water 46, soil 72, and table 95. The trees ended being q37, 40, 41. I'm pretty sure I didn't mess up the qualities going into the pot. Can a server crash effect the quality of growing trees?
ZZ
Has anyone else experienced this? You plant a bunch of trees but the quality is way lower maybe 2/3 what it should be? I was planting a bunch of fir cones that were around q60 with a pot q of 50, water 46, soil 72, and table 95. The trees ended being q37, 40, 41. I'm pretty sure I didn't mess up the qualities going into the pot. Can a server crash effect the quality of growing trees?
ZZ