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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: The Ghost of Christmas Future
What? They look alright. I don't really like the look of those black lines outlining the tops of the hills, could be more naturally blended with the environment. Seems pretty cool otherwise though, it even looks like they're including a night/day feature by the looks of the different shadowing among the hills in the screenshots. Personally I think the hills (ridges) in Haven are much worse.
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Jojjkano
- Posts: 417
- Joined: Tue Apr 10, 2012 8:23 pm
Re: The Ghost of Christmas Future


And still you are making salem 2?
Give up man and give us fixed haven without those ugly ass looking graphics.

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caz
- Posts: 542
- Joined: Fri Jul 16, 2010 7:27 pm
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: The Ghost of Christmas Future
Never.Jojjkano wrote:Give up man
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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GrapefruitV
- Posts: 858
- Joined: Tue May 04, 2010 6:12 am
Re: The Ghost of Christmas Future
How is that a Salem 2? Looks nothing alike.Jojjkano wrote: And still you are making salem 2?
Give up man and give us fixed haven without those ugly ass looking graphics.
Step away from the schematic hills is a step in the right direction. I hope we will be able to dig those (Yes, exactly like in Salem, because this particular feature is good)

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Jojjkano
- Posts: 417
- Joined: Tue Apr 10, 2012 8:23 pm
Re: The Ghost of Christmas Future
Have fun flattening hills for 10 hours.GrapefruitV wrote:How is that a Salem 2? Looks nothing alike.Jojjkano wrote: And still you are making salem 2?
Give up man and give us fixed haven without those ugly ass looking graphics.
Step away from the schematic hills is a step in the right direction. I hope we will be able to dig those (Yes, exactly like in Salem, because this particular feature is good)

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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: The Ghost of Christmas Future
Mentioning Salem here serves what purpose exactly? It's clear you don't read the Salem forum but I assume you don't play (neither do I really) so why would you. If you did though, you'd know that everyone on Salem forum is complaining about that exact situation, their lack of presence and lack of updates for a long time now. Giving us "fixed haven" is exactly what they are doing. Salem 2? It looks nothing like Salem.Jojjkano wrote: And still you are making salem 2?
Give up man and give us fixed haven without those ugly ass looking graphics.
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GrapefruitV
- Posts: 858
- Joined: Tue May 04, 2010 6:12 am
Re: The Ghost of Christmas Future
This is exactly what I think is fun about survival games. And you always can choose some flat site and suffer consequences of the easy path.Jojjkano wrote:
Have fun flattening hills for 10 hours.

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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: The Ghost of Christmas Future
well obviously the 3d look is going to draw comparisons to their other 3d game, no need to freak outKaios wrote:Mentioning Salem here serves what purpose exactly? It's clear you don't read the Salem forum but I assume you don't play (neither do I really) so why would you. If you did though, you'd know that everyone on Salem forum is complaining about that exact situation, their lack of presence and lack of updates for a long time now. Giving us "fixed haven" is exactly what they are doing. Salem 2? It looks nothing like Salem.
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: The Ghost of Christmas Future
Fairly certain our definitions of 'freak out' greatly differ
