His regular character is on his dev account. He can buff, heal & cheat with the flick of a wrist.sabinati wrote:um, i'm pretty sure he only has that ability on his admin account, not his regular playing character alt account
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Chakravanti
- Posts: 3345
- Joined: Sat Aug 29, 2009 3:38 am
Re: Maps
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Maps
Nope. Someone probably found the mine in question. Once the mine has been built it no longer shows up as a spot on prospect reports. Q is irrelevant for rustroot exctrat/prospecting.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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ElGato
- Posts: 1945
- Joined: Tue Nov 10, 2009 2:10 am
Re: Maps
you will not see a mine hole until you build it >.>Phalacrox wrote:I haven't seen any mine hole around. Just construction sites to show high quality soil.
burgingham wrote:We are all Gato, and Gato is Delamore of course. Goons blablabla...
Caradon wrote:Gato, the anti-ghandi
Sabinati wrote:yeah we're gonna kill you gato!!!
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Sarien
- Posts: 30
- Joined: Sun Nov 08, 2009 4:42 am
Re: Maps
I started out as a village fisherman, so I had a lot of time spent riding around in boats and decided to take up mapping. Mapping and exploring has turned out to be one of the funner parts of the game for me, believe it or not.
Before, when I tried to combine it with boat hunting and wasn't able to walk the land safely, it got very tedious juggling inventory all the time and getting knocked out just to complete that last sqaure of a map. Since archery was made useless, and I can handle the wilderness a bit better, it has become more doable.
I take a chest full of mapping/prospecting gear and another chest for gathering chants, then set out in a boat, testing resources along the way.
It does require metagaming to make the maps actually useful, such as tieing them all together and marking the found resources, but maybe those features will be worked on in future development. Being able to label them would also be a nice addition.
Some folks don't realize, you can use water from a waterskin or flask to mix the ink, so it's just a matter of grabbing some feathers (and dex meat) from chickens along the way, and picking up inkweed and rustroot as you find them. Since I'm ridiculously prone to throwing my flasks in the river, I carry a couple of extra hides in the chest. Either to be turned into parchment or a new waterskin, whichever the occasion might demand.
I come home with some more map blanks filled in and a chest full of dexterity. Not to mention a better awareness of the world around me. Not too bad for a few hours work and a little patience.
Seriously, can't we put a string around these flasks or something to keep me from throwing them in the river? I'm not a fast learner.
Before, when I tried to combine it with boat hunting and wasn't able to walk the land safely, it got very tedious juggling inventory all the time and getting knocked out just to complete that last sqaure of a map. Since archery was made useless, and I can handle the wilderness a bit better, it has become more doable.
I take a chest full of mapping/prospecting gear and another chest for gathering chants, then set out in a boat, testing resources along the way.
It does require metagaming to make the maps actually useful, such as tieing them all together and marking the found resources, but maybe those features will be worked on in future development. Being able to label them would also be a nice addition.
Some folks don't realize, you can use water from a waterskin or flask to mix the ink, so it's just a matter of grabbing some feathers (and dex meat) from chickens along the way, and picking up inkweed and rustroot as you find them. Since I'm ridiculously prone to throwing my flasks in the river, I carry a couple of extra hides in the chest. Either to be turned into parchment or a new waterskin, whichever the occasion might demand.
I come home with some more map blanks filled in and a chest full of dexterity. Not to mention a better awareness of the world around me. Not too bad for a few hours work and a little patience.
Seriously, can't we put a string around these flasks or something to keep me from throwing them in the river? I'm not a fast learner.
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Lothaudus
- Posts: 641
- Joined: Fri Oct 23, 2009 12:32 pm
- Location: Adelaide, Australia
Re: Maps
I'm pretty sure jorb could just ping the server and generate a map of every supergrid. I'd go one further and say I'm pretty sure loftar has already done that when he built the world.Caradon wrote:Yea but you have the ability to teleport like a fairy
Yeah, I think that's it. If you're mapping the world systematically then you go out prepared and you can do a section at a time so your sort your maps without getting lost; confused or running out of paper. Where-as if you try to map the length of a river, you need substantially more paper and you end up with maps that consist of only a corner bit (because the river hooks around) and no idea how they all go together.Souai wrote:I guess I avoided this issue by methodically preparing an entire chest before I began mapping and being systematic in my mapping process.
^ Also this.Sarien wrote:Before, when I tried to combine it with boat hunting and wasn't able to walk the land safely, it got very tedious juggling inventory all the time
Barry Fletcher Norwin
Lawspeaker of Crossroads - Leader of Codexia - Keeper of the Cheese
http://www.rpgcodex.net
Lawspeaker of Crossroads - Leader of Codexia - Keeper of the Cheese
http://www.rpgcodex.net