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Amanda44
- Posts: 6485
- Joined: Wed Sep 28, 2011 12:13 pm
Re: Haven 2.0: "Hafen"
Yeah, I knew what it was, I'm referring to your original reply, lol - no need to educate me, -Jackard wrote:well its supposed to be this but looks kinda weirdAmanda44 wrote:Lol, that was a quick turn around -
Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Haven 2.0: "Hafen"
It is actually supposed to be the triforce, though. 
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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vatas
- Posts: 5254
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Haven 2.0: "Hafen"
Wake up! Hey! Listen! You must gather Triforce and save Hearthlands!jorb wrote:It is actually supposed to be the triforce, though.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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Amanda44
- Posts: 6485
- Joined: Wed Sep 28, 2011 12:13 pm
Re: Haven 2.0: "Hafen"
jorb wrote:It is actually supposed to be the triforce, though.
Just as well you did change it then Jackard, lol, now only Sabi and I look dumb.
Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
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Potjeh
- Posts: 11824
- Joined: Fri May 29, 2009 4:03 pm
Re: Haven 2.0: "Hafen"
Yeah, borka, village management tools are a must, but I was thinking more about a sort of a quest system where players script the quests to serve their own needs. We can sort of already make fetch item quests using barter stands, but it never really worked out because you can't make a stand both open to public and secure. But to really facilitate complex relations between players we need to be able to request any sort of actions to be performed and to automatically dispense quest rewards or at least some sort of a quest completion tokens so we know who to reward manually. The idea is to remove the administrative manhour costs from procuring services from other players, so it's not more efficient to just do it yourself. These services could range from things like paving tiles in a specific area or filling specific troughs to killing a specific character. Pretty much any action that a player could perform should be selectable as a trigger for quest completion. Of course, with services performed on your own property, you'd need to be able to set permissions so people can perform the quest action and nothing else (so someone who took your fill troughs quest could harvest a specified field and throw stuff into the throughs, but lifting a through or trying to take the produce outside in inventory would be treated as a crime by the game.
But getting people to do useful work for you is just the tip of the iceberg here. I think a quest scripting system would see far awesomer uses by creative people who use it for fun stuff. I can already see it being used for all sorts of competitions, for mindfucking other players, or for making a full blown "single player" RPG.
But getting people to do useful work for you is just the tip of the iceberg here. I think a quest scripting system would see far awesomer uses by creative people who use it for fun stuff. I can already see it being used for all sorts of competitions, for mindfucking other players, or for making a full blown "single player" RPG.
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Tonkyhonk
- Posts: 4501
- Joined: Fri Sep 10, 2010 6:43 am
Re: Haven 2.0: "Hafen"
if there were enough players who actually entry.Potjeh wrote:I can already see it being used for all sorts of competitions
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Tonkyhonk
- Posts: 4501
- Joined: Fri Sep 10, 2010 6:43 am
Re: Haven 2.0: "Hafen"
no, this is what you really need, jorb.jorb wrote:It is actually supposed to be the triforce, though.
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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: Haven 2.0: "Hafen"
shut up faggotjorb wrote:It is actually supposed to be the triforce, though.
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Oddity
- Posts: 1983
- Joined: Sun Jun 20, 2010 12:04 am
- Location: BC, Canadia
Re: Haven 2.0: "Hafen"
#CALLEDOUTsabinati wrote:shut up faggotjorb wrote:It is actually supposed to be the triforce, though.
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll

