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jorb
- Posts: 18715
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- Location: Here, there and everywhere.
Re: Haven 2.0: "Hafen"
Yes, we are. It makes little advances more or less daily. 
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Arcanist
- Posts: 2664
- Joined: Mon Mar 19, 2012 2:01 pm
Re: Haven 2.0: "Hafen"
Have you added bridges yet?
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Haven 2.0: "Hafen"
Nope.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Arcanist
- Posts: 2664
- Joined: Mon Mar 19, 2012 2:01 pm
Re: Haven 2.0: "Hafen"
Will you be getting around to them soon?
Surely it can be as simple as making their hitbox area work like shallow water, that also allows carts and wagons to pass.
Surely it can be as simple as making their hitbox area work like shallow water, that also allows carts and wagons to pass.
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jorb
- Posts: 18715
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- Location: Here, there and everywhere.
Re: Haven 2.0: "Hafen"
What makes you think they are even doable? Traditionally they haven't been. Has loftar promised them somewhere?
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Arcanist
- Posts: 2664
- Joined: Mon Mar 19, 2012 2:01 pm
Re: Haven 2.0: "Hafen"
Germany had bridges, therefore haven can have bridges.
Or you can allow us to dump dirt into water and make it into shallow water, and the reverse to dredge shallow into deep.
That's a bandaid fix though..
Or you can allow us to dump dirt into water and make it into shallow water, and the reverse to dredge shallow into deep.
That's a bandaid fix though..
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TeckXKnight
- Posts: 8274
- Joined: Tue Jul 13, 2010 2:31 am
- Location: How Do I?
Re: Haven 2.0: "Hafen"
He didn't promise them but he said that maybe at some point he might consider trying to work them into the engine maybe. =)jorb wrote:What makes you think they are even doable? Traditionally they haven't been. Has loftar promised them somewhere?
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AnnaC
- Posts: 853
- Joined: Wed Jun 23, 2010 6:15 pm
Re: Haven 2.0: "Hafen"
Fords > Bridges
Better raft mechanics or Ferry/Dock structures to bind watercraft to and recall them if needed would be better than bridges, too.
Better raft mechanics or Ferry/Dock structures to bind watercraft to and recall them if needed would be better than bridges, too.
Hearthlings: Marona; Chamberlain (retainer alt), Vincavec (shaman of the Dryad Wells Forest)
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Ninijutsu
- Posts: 2228
- Joined: Sat May 22, 2010 4:22 am
Re: Haven 2.0: "Hafen"
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^AnnaC wrote:Fords > Bridges
Better raft mechanics or Ferry/Dock structures to bind watercraft to and recall them if needed would be better than bridges, too.
Of another era.
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Arcanist
- Posts: 2664
- Joined: Mon Mar 19, 2012 2:01 pm
Re: Haven 2.0: "Hafen"
ooohhh and water walls and raft rams
