I recently started a new character to fool around with, without any of my other resources, as if I were starting entirely anew.
I find myself fishing.
This game has a lot of content that becomes essentially useless as it is replaced by quality incremental sources.
"Developed goods" should be better than non-developed ones, but not to the extent that all of this content is simply lost to the quality grind.
Besides, quality grind in and of itself is horrible gameplay. Even if a large amount of Haven's content were not lost to quality grind, the concept of infinite repetition of the same action is hardly good or fun gameplay, yes?
What do yall think? Would it kill Haven's "endgame"?
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Robben_DuMarsch
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Arcanist
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Re: Abandon Quality to Infinity
In the current non changing world, it absolutely would, there would be literally nothing to do other than PvP.
I'd support this if it came with some form of changing world - resources moving, rivers changing course sort of thing, so that there would be a reason to play other than to ramcheck each 24hr and log out.
I'd support this if it came with some form of changing world - resources moving, rivers changing course sort of thing, so that there would be a reason to play other than to ramcheck each 24hr and log out.
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Robben_DuMarsch
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Re: Abandon Quality to Infinity
I agree. The resources could all move on a set timer, increasing to infinity as well... if they *all* increased at the same average variable as well.Arcanist wrote: I'd support this if it came with some form of changing world - resources moving...
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venatorvenator
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Re: Abandon Quality to Infinity
This is a sentence that must be repeated often.Robben_DuMarsch wrote: This game has a lot of content that becomes essentially useless as it is replaced by quality incremental sources.
I wonder if some sort of season mechanics could contribute to making gameplay more interesting. I'm not talking about about new sprites and terrains, just changes like "farms yield no resources during Winter" and "increased animal spawn during spring", or season-exclusive curios and craftables. Or small water terrains turning into mud in Summer. Or rivers becoming broader in Spring.
This would make gameplay really dynamic and make the struggle for resources much more interesting and strategic. Like raiding for food during winter or using new clay nodes during Summer.
Xcom wrote:Most good things last only a short time
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Kaios
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Re: Abandon Quality to Infinity
Responses that I've read in the past from Jorb and Loftar regarding this exact topic have led me to believe that this is something that won't ever be changed in Haven. The never-ending character/quality grind seems to be something they want to keep and attempt to implement in a pvp/permadeath scenario rather than get rid of it altogether.
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Robben_DuMarsch
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Re: Abandon Quality to Infinity
Stopping incremental skills to infinity isn't the same as changing quality to infinity.
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Kaios
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Re: Abandon Quality to Infinity
I was just mentioning both forms of grind, not specifying one or the other. I'm pretty sure they feel the same about any aspect of 'infinite grind' in that Loftar or Jorb or both of them WANT forms of advancement that never stop advancing. I'm not certain but I assume they are open to ideas to help curb the overall rate of advancement at a certain point, but putting a hard cap on anything is something they seem to truly dislike.
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cultist
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Re: Abandon Quality to Infinity
I absolutely agree with everything that you said Ruben! Extending this to attribute grind.. damage model is silly because of it.
Like "i ate so much cheese that i can crumble walls with my bare fists. I workout and eat cheese all day every day" wtf :O Same goes for life stats and so on
Like "i ate so much cheese that i can crumble walls with my bare fists. I workout and eat cheese all day every day" wtf :O Same goes for life stats and so on
The amnesic Spader-man
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venatorvenator
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Re: Abandon Quality to Infinity
"Change" doesn't appear to be a welcome concept here. I suppose the main point of this thread was just to point out that changing the system a bit could allow players to enjoy all functionalities of the game - stuff that is currently overlooked because we need grinding so much, either for survival or for regular pvping.
Xcom wrote:Most good things last only a short time
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Kaios
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Re: Abandon Quality to Infinity
Change is an especially welcome concept, unfortunately that doesn't mean it's going to happen. I partially blame some of the stubborn viewpoints of the players on the hard-headedness of the developers' stance towards making certain changes, though. They are open to suggestions but tend to go with what they have in their own mind most of the time anyways (From what I've seen at least, also meaning some players have simply stopped making suggestions altogether). Or, they listen to the loudest voice(s) and implement changes that end up with more negatives than positives. I don't fault them for these things since they are creating their own game in the image they choose but sometimes I truly wonder what goes through their minds.venatorvenator wrote:"Change" doesn't appear to be a welcome concept here.