I'm pretty sure it's so there's no cliffs. Could be wrongjordancoles wrote:I have it on 2 clients nowXcom wrote:Im a bit unsure how this would go about. Is there any client that have done this?
The only way I can think of removing it is to force the client to skip some info when its receiving data, similar to boars / wolfs. But I honestly don't know how much it would help as its still hidden and not rendering vs not loading at all.
Got tired of AD being fags and building all of their villages in thickets thinking they could lag us
Apoc Lite
Moderator: Phades
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NOOBY93
- Posts: 6528
- Joined: Tue Aug 09, 2011 1:12 pm
Re: Apoc Lite
Jalpha wrote:I believe in my interpretation of things.
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TheCrafter
- Posts: 1
- Joined: Fri May 30, 2014 1:07 am
Re: Apoc Lite
suchbaka wrote:Apoc Lite supports Multi-session?
What is multi session? (As in, how does it differ from running the client multiple times?)Xcom wrote:Multisession is copyrighted by romovs, sorry.
Also, my Beehives radius won't show up, was that removed?
And finally, What is Persistant Tiles and Persistant Objects under Camera options? I haven't noticed what it does.
Oh, and Disable map saving unchecked, and when I relog the map is wiped, shouldn't it be remembered?
And thanks a ton for the work you're doing, much appreciated!
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Lordtimo
- Posts: 437
- Joined: Wed Jun 01, 2011 12:00 pm
Re: Apoc Lite
It reduces pc memory / cpu utilization as you only run 1 client, also you can switch easier between the sessions. It is not supported in this client tho.TheCrafter wrote:What is multi session? (As in, how does it differ from running the client multiple times?)
As with every other radius (mine support, trough, etc), "build" the object one time to see the radius. With buidling i mean to just click on the button to have the sign-set cursor, then the radius will appear. (I hope you can understand what i mean lol)TheCrafter wrote:Also, my Beehives radius won't show up, was that removed?
Not sure about persistant tiles, but persistant objects saves all objects shown on your minimap even when you dont see them anymore, e.g. you are out foraging and see a dandelion, if you dont pick it and boat away it will stay on your minimap until you close the client / reload the map (?).TheCrafter wrote:And finally, What is Persistant Tiles and Persistant Objects under Camera options? I haven't noticed what it does.
No clue about that, always have it checked, not entirely sure what it does tbh.TheCrafter wrote:Oh, and Disable map saving unchecked, and when I relog the map is wiped, shouldn't it be remembered?
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Xcom
- Posts: 1105
- Joined: Wed Dec 14, 2011 1:43 pm
Re: Apoc Lite
Thank you all for help with explaining things. Really appreciated.
About the 2 other options.
Disable map saving makes it so maps wont be saved to your harddrive. Prior to it people had problems with there map folder growing over time causing random issues. The way the server is setup makes it nearly impossible saving map tiles and use them after you relog. Its to do with randomization of coordinates and a few other details. Each time you log in your client requests new map data every time.
Persistent objects and tiles makes it so you can force the client to keep everything loaded into memory. This can cause massive lag issues and other problems. Its only used to make those fancy satellite pictures of bases as you can explore the area you live around and then zoom far out for a single picture. If you have this turned off your client will systematically remove objects and tiles the second you move out of distance, this feature was just added to prevent just that for the picture.
Also if your interested in multisession I would suggest to look into Anemone Client made by Romovs found in this link.
About the 2 other options.
Disable map saving makes it so maps wont be saved to your harddrive. Prior to it people had problems with there map folder growing over time causing random issues. The way the server is setup makes it nearly impossible saving map tiles and use them after you relog. Its to do with randomization of coordinates and a few other details. Each time you log in your client requests new map data every time.
Persistent objects and tiles makes it so you can force the client to keep everything loaded into memory. This can cause massive lag issues and other problems. Its only used to make those fancy satellite pictures of bases as you can explore the area you live around and then zoom far out for a single picture. If you have this turned off your client will systematically remove objects and tiles the second you move out of distance, this feature was just added to prevent just that for the picture.
Also if your interested in multisession I would suggest to look into Anemone Client made by Romovs found in this link.
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Rhakar
- Posts: 88
- Joined: Wed Feb 29, 2012 5:06 pm
Re: Apoc Lite
I'm not sure if I'm doing it right, but with autodrinker enabled (friggin awesome, btw, it even refills waterflask, so handy!) It will interrupt actions, and what's worse, even when the waterflask is empty, try refilling a bucket from a well while it wants to drink, will keep interrupting.
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Rhakar
- Posts: 88
- Joined: Wed Feb 29, 2012 5:06 pm
Re: Apoc Lite
And a Feature Suggestion: Sound on curio getting done, and it's fine if the sound plays if anyone in the vicinity gets a curio done too, actually, it might be preferrable, so you can let your friends know.
And also, which curio got done would be great, in a message or something you can look up after an afk or so.
And also, which curio got done would be great, in a message or something you can look up after an afk or so.
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ZeggyZon
- Posts: 194
- Joined: Tue Sep 20, 2011 7:53 am
Re: Apoc Lite
I have a suggestion if your still taking them. This may sound really crazy and out there but is it possible to add an option to put the actual numbers and percents next to the bars and timers in the upper left corner?
ZZ
ZZ
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Kaotik
- Posts: 11
- Joined: Sun Feb 27, 2011 1:21 am
Re: Apoc Lite
I'm getting the error of "java is reconiques as an internal or external command, opertable program or hatch file"
I'm running Windows 8.1
Enders client worked fine. I've updated my Java and everything. Hell I've even tried to switch java with javaw
I'm running Windows 8.1
Enders client worked fine. I've updated my Java and everything. Hell I've even tried to switch java with javaw
I am going to call you cow, Kaotik - Vigil
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Bramson
- Posts: 244
- Joined: Tue Jul 02, 2013 5:48 am
- Location: Hawaii
Re: Apoc Lite
are you running java 8 SRE? u have to manually install it as its not an official releaseKaotik wrote:I'm getting the error of "java is reconiques as an internal or external command, opertable program or hatch file"
I'm running Windows 8.1
Enders client worked fine. I've updated my Java and everything. Hell I've even tried to switch java with javaw
"All video/images of coles abominably wearing beard will be purged from the forums." - Jorb
"We won't ever deploy our militia to fight anyone." - Robben_DuMarsch, leader of New Brodgar; diagnosis: Napoleon Syndrome
"We won't ever deploy our militia to fight anyone." - Robben_DuMarsch, leader of New Brodgar; diagnosis: Napoleon Syndrome
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Xcom
- Posts: 1105
- Joined: Wed Dec 14, 2011 1:43 pm
Re: Apoc Lite
@Kaotik
Sounds like you have java path issues. This video might help.
https://www.youtube.com/watch?v=XnbkiVe88Os
@ZeggyZon
Thanks for the suggestion. I do actually add as many features as possible if they are within the scope of the ability of the client. But I don't follow your suggestion on where to add the numbers. Is it on the hourglass? or the hunger/stamina bar?
@Rhakar Thanks for that suggestion. I'll try see about fixing the damn auto drinker bugs ones and for all, will also try add the curio sounds and messages as well. The one issue with the messages is that it might not be to easy knowing what curio pops to easily though. The client doesn't receive that info, the only way to know what curio pops would be to make heavy code editing. I'll give it a good try but if it ends up being to complex I might just add the sound.
I have thought of adding proper def and attack bars instead of numbers to make it easier to see in combat. But it will be a while till I can sit down and code. Hopefully a bit later I guess.
Sounds like you have java path issues. This video might help.
https://www.youtube.com/watch?v=XnbkiVe88Os
@ZeggyZon
Thanks for the suggestion. I do actually add as many features as possible if they are within the scope of the ability of the client. But I don't follow your suggestion on where to add the numbers. Is it on the hourglass? or the hunger/stamina bar?
@Rhakar Thanks for that suggestion. I'll try see about fixing the damn auto drinker bugs ones and for all, will also try add the curio sounds and messages as well. The one issue with the messages is that it might not be to easy knowing what curio pops to easily though. The client doesn't receive that info, the only way to know what curio pops would be to make heavy code editing. I'll give it a good try but if it ends up being to complex I might just add the sound.
I have thought of adding proper def and attack bars instead of numbers to make it easier to see in combat. But it will be a while till I can sit down and code. Hopefully a bit later I guess.