q is based from item right?but capped from stat
i crafted nettle pants whit q 10 stinging nettle and q is 16 now o.o
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MasterCatfish
- Posts: 131
- Joined: Fri Oct 02, 2009 1:06 am
Re: bug of q?
Your skills should also be taken into account. I'd wager dexterity and sewing would have an effect on this particular product. So if you have less than about 20 sewing then this is probably a bug.
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Chakravanti
- Posts: 3345
- Joined: Sat Aug 29, 2009 3:38 am
Re: bug of q?
QUality cannot be improved with skills or stats so unless he just got it wrong (more likely tbh) then it is indeed a bug.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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DeadlyPencil
- Posts: 924
- Joined: Sat Nov 21, 2009 12:17 am
Re: bug of q?
well... i remember seeing a formula for an item being sqrt(phy*dex) posted recently, that has nothing to do with quality, but stats. so maybe the new cloths are like that to.
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Chakravanti
- Posts: 3345
- Joined: Sat Aug 29, 2009 3:38 am
Re: bug of q?
Except they have item quality. The only items in existence that are dependent only upon skills & stats are jewelry and they have infinite item quality.
You have no idea what you're talking about DP.
You have no idea what you're talking about DP.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!