The biggest problem is walls that you never really need to leave [with your main(s)] (and are mostly invulnerable anyway).Arcanist wrote:At the moment perma death is a joke, with trad/change and multiple characters.
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Oddity
- Posts: 1983
- Joined: Sun Jun 20, 2010 12:04 am
- Location: BC, Canadia
Re: The Ghost of Christmas Future
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
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Ninijutsu
- Posts: 2228
- Joined: Sat May 22, 2010 4:22 am
Re: The Ghost of Christmas Future
viewtopic.php?f=34&t=36022Oddity wrote:(and are mostly invulnerable anyway).
Of another era.
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Bob_the_Cat
- Posts: 246
- Joined: Sat Sep 03, 2011 1:45 am
Re: The Ghost of Christmas Future
This is why you lureOddity wrote:The biggest problem is walls that you never really need to leave [with your main(s)] (and are mostly invulnerable anyway).Arcanist wrote:At the moment perma death is a joke, with trad/change and multiple characters.
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GrapefruitV
- Posts: 858
- Joined: Tue May 04, 2010 6:12 am
Re: The Ghost of Christmas Future
If you want to fight, you do leave your walls, if you don't, game shouldn't make you. You can't be forced to stay unprotected in a game in which you put in your chars months of investment and losing it takes only a couple of minutes.Oddity wrote:The biggest problem is walls that you never really need to leave [with your main(s)] (and are mostly invulnerable anyway).Arcanist wrote:At the moment perma death is a joke, with trad/change and multiple characters.

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Oddity
- Posts: 1983
- Joined: Sun Jun 20, 2010 12:04 am
- Location: BC, Canadia
Re: The Ghost of Christmas Future
>10 page long OP followed by 27 pages of god knows whatNinijutsu wrote:viewtopic.php?f=34&t=36022Oddity wrote:(and are mostly invulnerable anyway).
Not reading. Use words instead of linking random threads that I don't care about.
Whoa.GrapefruitV wrote:If you want to fight, you do leave your walls, if you don't, game shouldn't make you.
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
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Oddity
- Posts: 1983
- Joined: Sun Jun 20, 2010 12:04 am
- Location: BC, Canadia
Re: The Ghost of Christmas Future
Oh my lawd, they's sellin Salems viewtopic.php?f=7&t=34730&p=482191#p482191 
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
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Bob_the_Cat
- Posts: 246
- Joined: Sat Sep 03, 2011 1:45 am
Re: The Ghost of Christmas Future
This is amazing news for us 
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LadyV
- Posts: 3113
- Joined: Wed Jan 25, 2012 2:34 am
Re: The Ghost of Christmas Future
Well Loftar seems happy with one less project to manage so I'm glad for them. I'm sure it was a wonderful learning experience good and bad. In the end though its what we choose to take with us that really matters. Hopefully they kept the positive and fun. 
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_Gunnar
- Posts: 1430
- Joined: Thu Dec 22, 2011 1:15 pm
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overtyped
- Posts: 3906
- Joined: Tue Sep 28, 2010 2:09 am
- Location: Quaran book burning festival
Re: The Ghost of Christmas Future
Proper grammar is important Gunnar, i'm glad I was here to correct your sentence._Gunnar wrote:Great news for us - and I'm glad salem is getting flushed down the toilet, like the disgusting 3 week old bloody period that it is.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
