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Onionfighter
- Posts: 2957
- Joined: Sat May 30, 2009 8:45 am
- Location: Mordor
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sabinati
- Posts: 15527
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- Location: View active topics
Re: Construction Decay
yeah, maybe constuction signs should have the same decay rate as the item being constructed
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Chakravanti
- Posts: 3345
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Re: Construction Decay
No. Seriously. You haven't built a brick wall and stored a fuckton of bricks.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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Onionfighter
- Posts: 2957
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- Location: Mordor
Re: Construction Decay
Yes I have. If you wish to preserve the storage option, this could easily be done in other ways (construction of wood/brick piles, etc.)Chakravanti wrote:No. Seriously. You haven't built a brick wall and stored a fuckton of bricks.
Cheerleader
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Lightning2
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- Location: Sodom
Re: Construction Decay
But we don't have wood/brick piles.Onionfighter wrote:Yes I have. If you wish to preserve the storage option, this could easily be done in other ways (construction of wood/brick piles, etc.)Chakravanti wrote:No. Seriously. You haven't built a brick wall and stored a fuckton of bricks.
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Chakravanti
- Posts: 3345
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Re: Construction Decay
Yeah sure, Make those before this then I support. We get enough backasswards shit as it is.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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Kahim
- Posts: 264
- Joined: Fri Nov 13, 2009 10:27 pm
Re: Construction Decay
A pile of logs or boards. bricks yea ill support it but seriously before you make the signs decayable. cause making mas of anything is killer
My motions are swift as a eagle, on my worst day I am still Lethal. No challenge, only start me when you learn the ripples of a butterflies heartbeat.
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Machenoid
- Posts: 185
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Re: Construction Decay
Base the decay rate off of how many items are inside of it. 1/10/0 fence bear-traps will decay faster then the 1/10/9 presumably-legitimately-built fences. then possibly also put in a limit to when the decay will happen based on what object it is; a 1% complete palisade will decay faster then a 50% palisade, and the 90% palisade won't decay at all; meanwhile if you applied those same % completion to something like a wooden fence, it would always construction-decay no matter the %, because it's just a wooden fence (meanwhile brick walls would stop decaying at 50% complete, and cabins at 20% complete, and village totems not at all, ever. etc)
obviously once construction is finished, the pre-built decay is removed.
* all figures given are examples
obviously once construction is finished, the pre-built decay is removed.
* all figures given are examples
The Dwarf is making a plaintive gesture. He doesn't really care about anything any more.