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Projeear
- Posts: 950
- Joined: Tue Jan 11, 2011 2:02 am
- Location: Jolly ol' England
Re: Dwell - The Survival Sandbox ORPG (I'm the developer!)
This has come a good way since I played it. Rock on, Jungle.
Grand Walker of World 1 (w1).
Ex-Lawspeaker of New London, Deadwood and New Deadwood (w3).
Witness of the World 4 Great Explosion (w4).
Ex-Lawspeaker of Gregminster (w5).
Ex-Lawspeaker of Laketown (w6).
Squatter and Rebuilder of Templus Pacis (w6).
Hermit thereafter.
Lawspeaker of Tachbrookshire (Hafen 2)
Ex-Lawspeaker of New London, Deadwood and New Deadwood (w3).
Witness of the World 4 Great Explosion (w4).
Ex-Lawspeaker of Gregminster (w5).
Ex-Lawspeaker of Laketown (w6).
Squatter and Rebuilder of Templus Pacis (w6).
Hermit thereafter.
Lawspeaker of Tachbrookshire (Hafen 2)
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Jungletoe
- Posts: 121
- Joined: Wed Jun 23, 2010 4:47 pm
- Location: Washington DC
Re: Dwell - The Survival Sandbox ORPG (I'm the developer!)
Thank you azky. If you ever play, I'll probably find a way to get revenge on you for completely starving me during W3 in New London. Just a heads upProjeear wrote:This has come a good way since I played it. Rock on, Jungle.
Thanks,
Jungletoe
Jungletoe
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Oddity
- Posts: 1983
- Joined: Sun Jun 20, 2010 12:04 am
- Location: BC, Canadia
Re: Colonies - The Survival Sandbox ORPG (I'm the developer!
I can confirm.Jungletoe wrote:It was really fun.
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
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Jungletoe
- Posts: 121
- Joined: Wed Jun 23, 2010 4:47 pm
- Location: Washington DC
Re: Dwell - The Survival Sandbox ORPG (I'm the developer!)

Steam Greenlight coming in a few months. Looking for another artist to join Jackard and I.
http://jungletoe.tumblr.com
http://playdwell.com
Thanks,
Jungletoe
Jungletoe
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caz
- Posts: 542
- Joined: Fri Jul 16, 2010 7:27 pm
Re: Dwell - The Survival Sandbox ORPG (I'm the developer!)
looking excellent, if i had more experience in spriting i would offer my services

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julian12it
- Posts: 787
- Joined: Sat Sep 11, 2010 8:01 pm
- Location: Topaz
Re: Dwell - The Survival Sandbox ORPG (I'm the developer!)
Can I use the op spear again?
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WarpedWiseMan
- Posts: 1059
- Joined: Fri Jun 25, 2010 8:34 pm
- Location: A throne.
Re: Dwell - The Survival Sandbox ORPG (I'm the developer!)
Holy shit, this has come a long, long way.
I am truly impressed. I just finished up a Master's level class in Java and even cheating by using Eclipse I don't think I could do something this well.
Good job, Cameltoe.
I am truly impressed. I just finished up a Master's level class in Java and even cheating by using Eclipse I don't think I could do something this well.
Good job, Cameltoe.
-Avatar by SacreDoombtaylor wrote:I have learned that the game doesn't follow the principles of mathematics. If you want something and the game is in a good mood you can get it, whatever it is. More often than not, however, the game wants you to die.
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Jungletoe
- Posts: 121
- Joined: Wed Jun 23, 2010 4:47 pm
- Location: Washington DC
Re: Dwell - The Survival Sandbox ORPG (I'm the developer!)
Jackard completely changed the direction of the game when he came on board. While I'll take credit for the programming, work, dedication, and the long hours I spend prying my eyes out when a bug comes along, Jackard's directed this game towards a way more professional feel. I think we've both learned a lot since he's joined, honestly. Thanks for the kind wordsWarpedWiseMan wrote:Holy shit, this has come a long, long way.
I am truly impressed. I just finished up a Master's level class in Java and even cheating by using Eclipse I don't think I could do something this well..
dankeWarpedWiseMan wrote:Holy shit, this has come a long, long way.
Good job, Cameltoe.
Oh lord... the old, broken click-to-aim combat system... fun times.julian12it wrote:Can I use the op spear again?
Thanks,
Jungletoe
Jungletoe
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NOOBY93
- Posts: 6528
- Joined: Tue Aug 09, 2011 1:12 pm
Re: Dwell - The Survival Sandbox ORPG (I'm the developer!)
Can you say what kind of combat system do you intend to implement this time? I'm glad it's being changed, last time I played the fighting was ridiculous.
Jalpha wrote:I believe in my interpretation of things.
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Jungletoe
- Posts: 121
- Joined: Wed Jun 23, 2010 4:47 pm
- Location: Washington DC
Re: Dwell - The Survival Sandbox ORPG (I'm the developer!)
It's still in the works, but we have a basic idea down. Essentially, we don't like how games like Minecraft, Terraria, and most MMOs handle real time combat. Most of their systems evolve around clicking as many potions as you can and keeping track of your inventory and ammo. That's the EXACT opposite of what ours will be like.NOOBY93 wrote:Can you say what kind of combat system do you intend to implement this time? I'm glad it's being changed, last time I played the fighting was ridiculous.
First off, there's a timer that doesn't allow you to suddenly switch weapons or drink potions during combat. Secondly, you aim with the mouse, hold spacebar down, and release onto your target (there is a damage area of about 7 tiles surrounding you). This drains stamina. When your stamina reaches 0 (by attacking, sprinting, etc), you are stunned and can't move around for 4 seconds. We also will have a wide variety of weapons with different uses and damage areas. Some will poison you, while others may make you slowly drip blood.
I know this doesn't sound very complex, but I assure you it's VERY skill-based and not dependent on stats as much as Colonies was. Keeping track of your stamina to make sure it doesn't drain and drinking the proper potions before battle can go a long way.
Thanks,
Jungletoe
Jungletoe