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Jfloyd
- Posts: 995
- Joined: Tue Jun 09, 2009 3:51 am
Re: Handcuffs
It could be that if they're in jail they can't make another character.
"When I grow up, I want to be just like Kaka" -James Floyd, on growing up.
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Trafalgar
- Posts: 152
- Joined: Sun May 31, 2009 4:22 am
Re: Handcuffs
So basically you're talking about being able to say "Okay, you can't play the game any more. At all. Until we say you can." I don't like the sound of that.
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Jfloyd
- Posts: 995
- Joined: Tue Jun 09, 2009 3:51 am
Re: Handcuffs
Yeah, but that'd probably only be for murder.Trafalgar wrote:So basically you're talking about being able to say "Okay, you can't play the game any more. At all. Until we say you can." I don't like the sound of that.
"When I grow up, I want to be just like Kaka" -James Floyd, on growing up.
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Trafalgar
- Posts: 152
- Joined: Sun May 31, 2009 4:22 am
Re: Handcuffs
And how will you prevent this:
*creates an evil character, who creates some handcuffs, knocks $RANDOM_RANGER_WHO_AVENGED_A_MURDER_VICTIM out, handcuffs $RANGER, kidnaps him, and stuffs him in a shack with a hearthfire inside the door so he can never escape*
(Presumably he has some assistance in knocking out the ranger, or it's an established evil character, or gets macroed quite a bit before doing the deed - to overcome the ranger's dodge/shield (presuming a hearthfire summon), that is)
*creates an evil character, who creates some handcuffs, knocks $RANDOM_RANGER_WHO_AVENGED_A_MURDER_VICTIM out, handcuffs $RANGER, kidnaps him, and stuffs him in a shack with a hearthfire inside the door so he can never escape*
(Presumably he has some assistance in knocking out the ranger, or it's an established evil character, or gets macroed quite a bit before doing the deed - to overcome the ranger's dodge/shield (presuming a hearthfire summon), that is)
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Yolan
- Posts: 1097
- Joined: Wed Jun 03, 2009 3:26 pm
- Location: Japan
Re: Handcuffs
RE: Jfloyd
This is basically punishing the 'player', not the 'character'. I can't stress this enough. If this game reaches a mature phase, there will be many players who intentionally make this distinction. That is, they will have characters who have very different personalities and attitudes. If I have a character who is a murderer, who then gets caught, this should have no effect on my other characters. It would be hard for me to take H&H seriously if this was not the case.
If murder was something a 'player' shouldn't do, there would be hard code against it. There isn't, and as far as I understand the dev's vision, there never will be.
This is basically punishing the 'player', not the 'character'. I can't stress this enough. If this game reaches a mature phase, there will be many players who intentionally make this distinction. That is, they will have characters who have very different personalities and attitudes. If I have a character who is a murderer, who then gets caught, this should have no effect on my other characters. It would be hard for me to take H&H seriously if this was not the case.
If murder was something a 'player' shouldn't do, there would be hard code against it. There isn't, and as far as I understand the dev's vision, there never will be.
Last edited by Yolan on Fri Jun 19, 2009 5:36 am, edited 1 time in total.
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Jfloyd
- Posts: 995
- Joined: Tue Jun 09, 2009 3:51 am
Re: Handcuffs
Well its been suggested that Rangers, when looking over a murder clue get excempt from leaving clues themselves. That'd be the only way this is implemented.Trafalgar wrote:And how will you prevent this:
*creates an evil character, who creates some handcuffs, knocks $RANDOM_RANGER_WHO_AVENGED_A_MURDER_VICTIM out, handcuffs $RANGER, kidnaps him, and stuffs him in a shack with a hearthfire inside the door so he can never escape*
(Presumably he has some assistance in knocking out the ranger, or it's an established evil character, or gets macroed quite a bit before doing the deed - to overcome the ranger's dodge/shield (presuming a hearthfire summon), that is)
I think you should have to have the ranging skill as well to use this. Plus to make handcuffs un-escapeable, they'd be steel ;D
"When I grow up, I want to be just like Kaka" -James Floyd, on growing up.
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Trafalgar
- Posts: 152
- Joined: Sun May 31, 2009 4:22 am
Re: Handcuffs
Note to self: If making an evil alt, be sure to make that alt a ranger so that they don't leave murder clues and get to use handcuffs to kidnap people.
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Jfloyd
- Posts: 995
- Joined: Tue Jun 09, 2009 3:51 am
Re: Handcuffs
Gah, traf. You're making this diffcult. We get it. You don't like the idea.Trafalgar wrote:Note to self: If making an evil alt, be sure to make that alt a ranger so that they don't leave murder clues and get to use handcuffs to kidnap people.
"When I grow up, I want to be just like Kaka" -James Floyd, on growing up.
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StarChaser
- Posts: 267
- Joined: Sat May 30, 2009 10:16 am
- Location: Australia
Re: Handcuffs
He isn't making it hard. He is making realistic. Showing flaws in something that is heavily flawed doesn't seem to be making anything difficult.Jfloyd wrote:Gah, traf. You're making this diffcult. We get it. You don't like the idea.Trafalgar wrote:Note to self: If making an evil alt, be sure to make that alt a ranger so that they don't leave murder clues and get to use handcuffs to kidnap people.
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Jfloyd
- Posts: 995
- Joined: Tue Jun 09, 2009 3:51 am
Re: Handcuffs
But I want to stab spikes with chains through someones hands!
"When I grow up, I want to be just like Kaka" -James Floyd, on growing up.