Apoc Lite

Forum for alternative clients, mods & discussions on the same.

Moderator: Phades

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julian12it
Posts: 787
Joined: Sat Sep 11, 2010 8:01 pm
Location: Topaz

Re: Apoc Lite

Post by julian12it »

Image
What does the little blue box around the trees represent?
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windmaker
Posts: 1855
Joined: Thu Mar 29, 2012 7:08 am
Location: in the forum where some mods are fags.

Re: Apoc Lite

Post by windmaker »

i guess space where u CANT plant another tree
Image #swag
Rhakar
Posts: 88
Joined: Wed Feb 29, 2012 5:06 pm

Re: Apoc Lite

Post by Rhakar »

Aye, space that needs to have nothing with a hitbox in it, or the tree gets stunted.

Also, same issue with the LC mod:
Image
Image
The first one has correct dimension for the LC's hitbox, but is offset wrong, the second one is the standard gfx, a bit too small for the actual hitbox, but in the right position.
This is the hitbox:
West: Image North: Image
East: Image South: Image

Btw, What, if any, graphic mods do you guys use? Am I the only one with these issues?

Graphpack by GreyLeader
Altered Images of animals in an attack on them. Changed Kiln, Oven, Smelter, large chest, chest, herbalist table, leather tub, timber and cheese rack.
Unzip the file to a folder with Ender.
http://www.mediafire.com/?89haojo5rbovml1
Strangely enough the Kiln, Oven, Smelter, Herb Table, Leather Tub all work fine...
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Bramson
Posts: 244
Joined: Tue Jul 02, 2013 5:48 am
Location: Hawaii

Re: Apoc Lite

Post by Bramson »

Rhakar wrote:Aye, space that needs to have nothing with a hitbox in it, or the tree gets stunted.

Also, same issue with the LC mod:
Image
Image
The first one has correct dimension for the LC's hitbox, but is offset wrong, the second one is the standard gfx, a bit too small for the actual hitbox, but in the right position.
This is the hitbox:
West: Image North: Image
East: Image South: Image

Btw, What, if any, graphic mods do you guys use? Am I the only one with these issues?

Graphpack by GreyLeader
Altered Images of animals in an attack on them. Changed Kiln, Oven, Smelter, large chest, chest, herbalist table, leather tub, timber and cheese rack.
Unzip the file to a folder with Ender.
http://www.mediafire.com/?89haojo5rbovml1
Strangely enough the Kiln, Oven, Smelter, Herb Table, Leather Tub all work fine...
Best fix is to not use too many weird res packs! :p
"All video/images of coles abominably wearing beard will be purged from the forums." - Jorb

"We won't ever deploy our militia to fight anyone." - Robben_DuMarsch, leader of New Brodgar; diagnosis: Napoleon Syndrome
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Xcom
Posts: 1105
Joined: Wed Dec 14, 2011 1:43 pm

Re: Apoc Lite

Post by Xcom »

The thing about res files is that they were causing issues for alot of people when there custom res files would show no hitbox. I forced the client to skip the neg data that determines the position of the sprite. I guess res packs that have had that data edited will get issues like above. The best way to fix it would be to center the images again somehow.

Removing the neg fix would mean all other custom res files people use would revert back to odd hitboxes.
mvgulik
Posts: 4096
Joined: Fri May 21, 2010 2:29 am

Re: Apoc Lite

Post by mvgulik »

Xcom wrote:The thing about res files is that they were causing issues for alot of people when there custom res files would show no hitbox.
Unknown issue to me. Never had a problem like that. But than again I never used the Apoc Lite client.

Xcom wrote:I forced the client to skip the neg data that determines the position of the sprite.
???
If the client is ignoring the neg data (?:offset only, or all neg data.) in the local res files. Where is the client getting the (still needed as far as I figure) res offset date to correctly place the res images ?

Xcom wrote:I guess res packs that have had that data edited will get issues like above. The best way to fix it would be to center the images again somehow.
The proper solution here would probably be more clear based on the/a answer to the previous question.

Xcom wrote:Removing the neg fix would mean all other custom res files people use would revert back to odd hitboxes.
Erm. Are hitboxes not suppose to ignore any offset data (other than the hitbox data). And be placed unconditional around the initial object coordinate given by the server.
... Sound a bit like one bug was fixed with a other one, to me. But than again, I did not do any client coding.

Bummer.
mvgulik
Posts: 4096
Joined: Fri May 21, 2010 2:29 am

Re: Apoc Lite

Post by mvgulik »

julian12it wrote:
Image
What does the little blue box around the trees represent?
Hitbox (current tree level) & Stunt zone (next tree level, I think.)(3x3 hitbox)
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Ninijutsu
Posts: 2228
Joined: Sat May 22, 2010 4:22 am

Re: Apoc Lite

Post by Ninijutsu »

Client crashes when I turn on auto drink
Image
and when I try to put my flask on my bar manually it says "No empty item slots!"
Of another era.
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Xcom
Posts: 1105
Joined: Wed Dec 14, 2011 1:43 pm

Re: Apoc Lite

Post by Xcom »

Thanks for reporting it. Got exams still, after they are over will have spare time to update the client again.
narkot
Posts: 5
Joined: Fri Jul 19, 2013 10:22 am

Re: Apoc Lite

Post by narkot »

Image

Where is hidden trees highliting?

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