or is their another idea in the works.
I was thinking of transportation regarding animals, I see 2 ideas that could (if possible) work.
1) a new choice in the cow/goat menu to "carry", make the animal icon the size of a pumpkin (so you can only carry 1) and upon selection it would go into your inventory?
2) would work for some short distance travel (this way would solve my porblem anyway) and that's just the implentation of bridges. Make a birdge with chunks, planks and plant fibres. It can decay as normal things. This would allow at least some leash traveling and work for some people's ability to trade or transport animals? Bridges would be nice regardless but thaey would help with animal transport too.
Just some thoughts.
-
Rhiannon
- Posts: 541
- Joined: Wed Nov 04, 2009 3:01 am
- Location: Ravenholm
Is this feasible
************************************ RAVENHOLM ************************************
***************************** IN LIEBE UND FREUNDSCHAFT *************************
************************************* Für Immer **************************************
***************************** IN LIEBE UND FREUNDSCHAFT *************************
************************************* Für Immer **************************************
-
warrri
- Posts: 1033
- Joined: Fri Aug 28, 2009 5:55 pm
Re: Is this feasible
Making them liftable like chests and evrything else is way better than taking inventory space.
Bridges wont be done, though.
Bridges wont be done, though.
The world I love The tears I drop To be part of The wave can't stop
Ever wonder if it's all for you
The world I love The trains I hop To be part of The wave can't stop
Come and tell me when it's time to
Ever wonder if it's all for you
The world I love The trains I hop To be part of The wave can't stop
Come and tell me when it's time to
-
Fluffy
- Posts: 363
- Joined: Wed Aug 12, 2009 5:16 am
Re: Is this feasible
How are you going to fit a cow in your backpack? XDRhiannon wrote:1) a new choice in the cow/goat menu to "carry", make the animal icon the size of a pumpkin (so you can only carry 1) and upon selection it would go into your inventory?
edit: er.. misread that.. lift option would be better >_>
On another note, dead animals still can't be put in boats and carts D:
Your ad here
-
sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: Is this feasible
yeah making them liftable would make sense i guess, or just have them teleport with you if they are leashed.
-
Rhiannon
- Posts: 541
- Joined: Wed Nov 04, 2009 3:01 am
- Location: Ravenholm
Re: Is this feasible
I agree this would seem to be easier to implement by just changing their code value to liftable. However that particular trait is coded.sabinati wrote:yeah making them liftable would make sense i guess, or just have them teleport with you if they are leashed.
************************************ RAVENHOLM ************************************
***************************** IN LIEBE UND FREUNDSCHAFT *************************
************************************* Für Immer **************************************
***************************** IN LIEBE UND FREUNDSCHAFT *************************
************************************* Für Immer **************************************
-
Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Is this feasible
Teleporting them with you when they're leashed is the way to go, because it would probably be reusable for carts.
But seriously, implement this ASAP. Newbs would be a lot better off if they could just buy cows.
But seriously, implement this ASAP. Newbs would be a lot better off if they could just buy cows.
-
Caradon
- Posts: 347
- Joined: Tue Jul 28, 2009 6:10 pm
Re: Is this feasible
(post removed by owner)
Last edited by Caradon on Sat Jan 02, 2010 3:25 am, edited 1 time in total.
Trolls- Dont argue with it, Don't reason with it, Just DOMINATE! Southpark S10-E5
-
Caradon
- Posts: 347
- Joined: Tue Jul 28, 2009 6:10 pm
Re: Is this feasible
The problem with that is that all liftable objects arent mobs. It could create some nasty bugsRhiannon wrote:I agree this would seem to be easier to implement by just changing their code value to liftable. However that particular trait is coded.sabinati wrote:yeah making them liftable would make sense i guess, or just have them teleport with you if they are leashed.
Trolls- Dont argue with it, Don't reason with it, Just DOMINATE! Southpark S10-E5