All the numbers regarding symbels

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mvgulik
Posts: 4101
Joined: Fri May 21, 2010 2:29 am

Re: All the numbers regarding symbols.

Post by mvgulik »

Nice Xcom.

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Bramson wrote:BTW: I tested the same symbel doesn't give any bonus, only 1 per unique item,
Correct.
it will always use the highest Q symbel of the same type.
Are you only, and specifically, talking about the Food bonus. Or also about the Hunger modifier. (as the Hunger modifier disputes that last conclusion.)

Code: Select all

item_change...........	hm..	Fb
base(table with stuff).	84.7	2
+wooden plate(q10)....	78.1	2	(added to base table)
+wooden plate(q2).....	82.0	2	""
+WP(q2), +WP(q10)....	78.1	2	Hm using WP-q10 item.
+WP(q10), +WP(q2)....	82.0	2	Hm using WP-q2 item.
(no conclusion possible here on the Fb part of course.)
mvgulik
Posts: 4101
Joined: Fri May 21, 2010 2:29 am

Re: All the numbers regarding symbels

Post by mvgulik »

Xcom wrote:-What the durability of each symbol is.
Just in case, although most probably already know this.
I "think" the Hunger modifier is always based on the actual q of the items on a table (changes when a symbol item decays to a lower q level). But the FEP bonus acts a bit differently.

If, for example, a new q10 wicker basked on a table decays to q9, it will not change the FEP bonus on the table.
(The FEP bonus will change when the table bonuses are recalculated. Which happens when, 1) a table is unloaded/reloaded, and 2) the symbel setup on the table is changed.
Unknown: If the initial FEP bonus is maintained until one(any) symbol item decays of the table (table symbol setup change), or that it uses some range value to delay/modify the FEP change on decaying items.
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dagrimreefah
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Joined: Wed May 25, 2011 3:01 am

Re: All the numbers regarding symbels

Post by dagrimreefah »

Xcom wrote: -Eating near a bong fire
lol
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ghost347
Posts: 89
Joined: Wed May 23, 2012 11:38 am

Re: All the numbers regarding symbels

Post by ghost347 »

nice to see this finally come out after all those days of feasting to get those symbols down to Q10
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Xcom
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Re: All the numbers regarding symbels

Post by Xcom »

dagrimreefah and popfor wrote:
Xcom wrote: -Eating near a bong fire
lol
Best FEP is bong fire FEP :)
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Last edited by borka on Mon Dec 23, 2013 5:16 am, edited 1 time in total.
Reason: edited quote
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Xcom
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Joined: Wed Dec 14, 2011 1:43 pm

Re: All the numbers regarding symbels

Post by Xcom »

Just gonna say it here. No homo.
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This one goes to kret for fixing up the skulls.

Table stats for the skull thrown.

FEP / Hunger modifier / The Hunger point / Name
1 / 93.5 / 5 / Skull Thrown

Its got similar stats to a metal mug with an addition of FEP bonus. Best part is how the thrown doesn't degrade in quality though.
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ghost347
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Re: All the numbers regarding symbels

Post by ghost347 »

at long last
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spookyw
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Re: All the numbers regarding symbels

Post by spookyw »

Your documentation is always thorough and helpful, thank you Xcom
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