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jcm2214
- Posts: 198
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Thread for Devs and Coders
People that need assistance on projects or that are willing to provide assistance.
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windmaker
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- Location: in the forum where some mods are fags.
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jcm2214
- Posts: 198
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Re: Thread for Devs and Coders
Others may need assistance, perhaps somebody willing to help improve hnh for once.
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TeckXKnight
- Posts: 8274
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- Location: How Do I?
Re: Thread for Devs and Coders
No one is going to do substantial work on Haven anymore, it's an outdated game build on an outdated engine. When Hafen comes out the devs will still not accept random people tinkering with their code though.jcm2214 wrote:Others may need assistance, perhaps somebody willing to help improve hnh for once.
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windmaker
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- Location: in the forum where some mods are fags.
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overtyped
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- Location: Quaran book burning festival
Re: Thread for Devs and Coders
You are insufficiently enlightened sir. The mod is in fact correct.windmaker wrote:dear mod, stop to write bullshit. thanks.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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windmaker
- Posts: 1855
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- Location: in the forum where some mods are fags.
Re: Thread for Devs and Coders
when u know little bit more about TCP / development, IA we can talk bro.. meanwhile u and the mod are talking shits without sense.
or if u want make it more easy.. "decompiler"
or if u want make it more easy.. "decompiler"
#swag-
loftar
- Posts: 9096
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- Location: Your character database
Re: Thread for Devs and Coders
As one who has a bit of knowledge about TCP and decompilation, will you please elaborate a bit on what it is you're trying to say?windmaker wrote:when u know little bit more about TCP / development, IA we can talk bro.. meanwhile u and the mod are talking shits without sense.
or if u want make it more easy.. "decompiler"
I think this thread would have been more meaningful if you had actually started out with a topic.jcm2214 wrote:People that need assistance on projects or that are willing to provide assistance.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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windmaker
- Posts: 1855
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- Location: in the forum where some mods are fags.
Re: Thread for Devs and Coders
ofc loftar, u can get any message/package what send between server and client with a simple network sniffer so anyone with teh sufficent time can make own client without using your client, i know exist a lot of tools for that things, in my work we are using under AWS for check the status of clusters and we can see all conections "clean" under https , (im talking about millions of clients not just 1000/200.) the rest is probably redundant. so im no trolling and u know it. with a good tool u can log everything from ur client also... "decompiler" means about decompile the client, edit it, and recompile... aditionally i can bet u are using the 40%/60% of codebase/logic from the actual hnh and probably u do it the same with salem... for finish we cant forget the grat work of oddity making a reverse engineering of your server for build a "emulator", im sure him do it that logging the messages sended by client directly from client binary.loftar wrote:As one who has a bit of knowledge about TCP and decompilation, will you please elaborate a bit on what it is you're trying to say?windmaker wrote:when u know little bit more about TCP / development, IA we can talk bro.. meanwhile u and the mod are talking shits without sense.
or if u want make it more easy.. "decompiler"
PS. is sweet when u want defend a mod.
#swag-
overtyped
- Posts: 3906
- Joined: Tue Sep 28, 2010 2:09 am
- Location: Quaran book burning festival
Re: Thread for Devs and Coders
windmaker wrote:ofc loftar, u can get any message/package what send between server and client with a simple network sniffer so anyone with teh sufficent time can make own client without using your client, i know exist a lot of tools for that things, in my work we are using under AWS for check the status of clusters and we can see all conections "clean" under https , (im talking about millions of clients not just 1000/200.) the rest is probably redundant. so im no trolling and u know it. with a good tool u can log everything from ur client also... "decompiler" means about decompile the client, edit it, and recompile... aditionally i can bet u are using the 40%/60% of codebase/logic from the actual hnh and probably u do it the same with salem... for finish we cant forget the grat work of oddity making a reverse engineering of your server for build a "emulator", im sure him do it that logging the messages sended by client directly from client binary.loftar wrote:As one who has a bit of knowledge about TCP and decompilation, will you please elaborate a bit on what it is you're trying to say?windmaker wrote:when u know little bit more about TCP / development, IA we can talk bro.. meanwhile u and the mod are talking shits without sense.
or if u want make it more easy.. "decompiler"
PS. is sweet when u want defend a mod.
Loftar didn't say you are a troll, he was just asking what you are talking about, since most of what you say is nonsensical/incomplete.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy

