I was thinking more along the lines of moving away from java local data storage, since it both wastes a lot of resources on the client side and it leaves an opportunity to read cached data. But I suppose that would require a fair amount of re-engineering. Perhaps the more practical approach is to just reduce the amount of data transmitted to the absolute minimum.loftar wrote:How could the client possibly be thinner? It's pretty much a dumb terminal as it is.the_pilgrim wrote:a thinner client could help.
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the_pilgrim
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Re: Thread for Devs and Coders
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loftar
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Re: Thread for Devs and Coders
You mean the JNLP cache? I only use it to cache loaded resources. I can't quite see what you imagine would improve by disusing it.the_pilgrim wrote:I was thinking more along the lines of moving away from java local data storage
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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the_pilgrim
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Re: Thread for Devs and Coders
Let's just say that Java isn't well-known for maintaining a neat and predictable cache size. But for the most part, players can just clear the cache manually from time to time (which they do).loftar wrote:You mean the JNLP cache? I only use it to cache loaded resources. I can't quite see what you imagine would improve by disusing it.the_pilgrim wrote:I was thinking more along the lines of moving away from java local data storage
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loftar
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Re: Thread for Devs and Coders
Certainly, I'm aware that the JNLP cache sucks quite a bit, and I would like to replace it per se. (I just haven't found a better way to cache data in a platform-independent manner.) You made it sound like it would make the client thinner, however, and I don't see how that makes sense. :)the_pilgrim wrote:Let's just say that Java isn't well-known for maintaining a neat and predictable cache size. But for the most part, players can just clear the cache manually from time to time (which they do).
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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the_pilgrim
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Re: Thread for Devs and Coders
Yeah, I could've worded that better. The default client is pretty thin right now. The cache just tends to get fuck-huge from time to time for no good reason. But that part I blame mostly on Java and not on you guys. That's mostly why I avoid java for some of my newer web projects.loftar wrote:Certainly, I'm aware that the JNLP cache sucks quite a bit, and I would like to replace it per se. (I just haven't found a better way to cache data in a platform-independent manner.) You made it sound like it would make the client thinner, however, and I don't see how that makes sense.the_pilgrim wrote:Let's just say that Java isn't well-known for maintaining a neat and predictable cache size. But for the most part, players can just clear the cache manually from time to time (which they do).
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jcm2214
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Re: Thread for Devs and Coders
This thread wasn't meant solely for hnh purposes, but that's what it turned into.
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Tonkyhonk
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Re: Thread for Devs and Coders
jcm2214 wrote:This thread wasn't meant solely for hnh purposes, but that's what it turned into.
loftar wrote:I think this thread would have been more meaningful if you had actually started out with a topic.
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windmaker
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Re: Thread for Devs and Coders
well if u cant understand me with that words, i cant explain it with others, sorry, is my limitations of the comuncation.loftar wrote:Sorry, I just don't understand what you're saying. You still haven't explained how you thought TeckXKnight was wrong, though. ^^windmaker wrote:@loftar im imagining about what u say ...is like the bug of inventory 100x100 what can make it from client and not requires intervention from server?
and about "shit" word, the true is hard, probably u know it..
#swag-
DDDsDD999
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Re: Thread for Devs and Coders
You didn't say anything in the OP, the fact it had more than one page is pretty surprising. This thread was never about what you wanted.jcm2214 wrote:This thread wasn't meant solely for hnh purposes, but that's what it turned into.






