FORT BALLSACKS TWO

General discussion and socializing.
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MagicManICT
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Joined: Tue Aug 17, 2010 1:47 am

Re: FORT BALLSACKS TWO

Post by MagicManICT »

Jesus_Smith_Nandez wrote:I got your back if you cant play, but I still feel it would be in our best interest to wait for the bugfixing stage to be over and start again. 40.3 just came out yesterday and it fixed a ton of crashes, and more fixesare surely coming.

I'll start with working on this fort tonight but if the crashes and bugs are too bad I may not be able to finish :[
Not just more fixes, but incompatible save files yet again. 0.40.x was a huge update to the game. There's going to be at least one more round of incompatible saves before all the major crashes are dealt with as there's a few crashes still that seem to be related to world gen/world pop/things outside the fort.

day later edit: does seem to be a lot more stable overall, though. I'm nearly a year into a fort and no crash problems.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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CinderHeart
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Re: FORT BALLSACKS TWO

Post by CinderHeart »

MagicManICT wrote:
Jesus_Smith_Nandez wrote:I got your back if you cant play, but I still feel it would be in our best interest to wait for the bugfixing stage to be over and start again. 40.3 just came out yesterday and it fixed a ton of crashes, and more fixesare surely coming.

I'll start with working on this fort tonight but if the crashes and bugs are too bad I may not be able to finish :[
Not just more fixes, but incompatible save files yet again. 0.40.x was a huge update to the game. There's going to be at least one more round of incompatible saves before all the major crashes are dealt with as there's a few crashes still that seem to be related to world gen/world pop/things outside the fort.

day later edit: does seem to be a lot more stable overall, though. I'm nearly a year into a fort and no crash problems.
until those world gen/world/pop/things come knocking on your door, 'dead walkers' ahoy! Then we got some crashes
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MagicManICT
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Re: FORT BALLSACKS TWO

Post by MagicManICT »

I'm running with a "new world" build (year 1 thing), so not really any towers to worry about. Downside with this is if you don't have iron, and your civ hasn't found it, you don't get any.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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ScrodumGod
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Re: FORT BALLSACKS TWO

Post by ScrodumGod »

Yea, I think were just going to wait for a final stable release, and I am reallly tempted to make a new topic, because this topic is so messed up, but its disappreciated, unless you encourage it.
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Jesus_Smith_Nandez
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Location: Canada

Re: FORT BALLSACKS TWO

Post by Jesus_Smith_Nandez »

ScrodumGod wrote:Yea, I think were just going to wait for a final stable release, and I am reallly tempted to make a new topic, because this topic is so messed up, but its disappreciated, unless you encourage it.
Good plan. We should get a list of more people while we wait too. From this point on, lets post about joining and the new fort.
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MagicManICT
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Re: FORT BALLSACKS TWO

Post by MagicManICT »

To note, I'm all for tougher forts, but making something that isn't going to go through the list at least once isn't "fair" in my opinion. Everyone that wants should be able to get some input in the story.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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ScrodumGod
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Joined: Tue Jul 10, 2012 9:58 pm

Re: FORT BALLSACKS TWO

Post by ScrodumGod »

MagicManICT wrote:To note, I'm all for tougher forts, but making something that isn't going to go through the list at least once isn't "fair" in my opinion. Everyone that wants should be able to get some input in the story.
Tougher forts? We could claim a ruin, its a cool new feature. Like its a prebuilt fort.
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Mateusz_Zboj
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Re: FORT BALLSACKS TWO

Post by Mateusz_Zboj »

0.40.04 is here guys, anyone wants to check its stability?
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MagicManICT
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Re: FORT BALLSACKS TWO

Post by MagicManICT »

I've been playing with it. It's running stable for me, but I understand there are still some nasty crashes for a few depending on where one puts a fort or where one is adventuring.
ScrodumGod wrote:
MagicManICT wrote:To note, I'm all for tougher forts, but making something that isn't going to go through the list at least once isn't "fair" in my opinion. Everyone that wants should be able to get some input in the story.
Tougher forts? We could claim a ruin, its a cool new feature. Like its a prebuilt fort.
Man, that would be a nasty thing. I haven't really tried the zombie apocalypse thing since my first time because of the little details. I've been going with short worlds in Untamed Wilds. It draws in lots of megabeasts, it seems like to me.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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MagicManICT
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Re: FORT BALLSACKS TWO

Post by MagicManICT »

And new bug fix is out today 0.40.05. Downloading now.

*Huge list of bug fixes and a few performance improvements.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.

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