What we understand about claims in HnH is that they are squares.They grow outward from objects at ratios of 1:5. They appear around objects at dimensions of 101x101, 65x65, or lesser 45x45 variants. They come in two varieties: Village and Personal, but what if they came in many?
What if claims could be shaped closer to the will of the player, while still existing as a fun and intuitive game mechanic?
Introducing "Willpower," a mechanic that governs ownership over objects, livestock, swathes of land, or even groups of people. Your Willpower decides what constitutes a crime. Willpower decides how passive game systems, like scents, are formed by illegal actions. If you ever found some "crimes" in the current system admissible, but others not? Willpower allows you to modify these rules. Willpower is the virtually unlimited potential of your hearthling that can be only countered by the Willpower of others, yet is at the same time empowered by others.
At its height, Willpower is a completely dynamic social tool, used to enrich your gaming experience in this sandbox environment.
Without further ado, I'll introduce you to the mechanics of Willpower:
.00 AT CHARACTER CREATION
All characters possess the complete amount of Will they are ennobled with at birth. They are in and of themselves, completely sovereign beings. Using your character, you do what you want, when you want. Only by promising your Will to others, will you ever "lose" it; and only without the skills, can you not do what you want to other players.
The basic tools you control with your Willpower—
You may at later stages, with the right skills, relinquish portions of your Will to create a group. Tired of the name "Village?" Call it what you like, a "Family," a "Posse," a "Nation," a "Tribe," or a "Rebellion." You are not bound by your location, a stake in the ground, or a simple banner. Instead, you are bound by the willpower you've promised to the group. How many freedoms, the types, and the ways to change them, are all decided at the beginning of the group's creation.
Decide the theme of the group with custom input—
With Willpower, players may use their hearthlings to shape custom sets of laws that can easily designate legal and illegal activities. Choose from a default list of laws, as can be exampled by our default Scent System, or, get in the nitty gritty, allowing only certain buildings to be built or destroyed, land to zoned for living, trade, or public domain. Be laissez-fair and allow the community to flourish as it will, or spiral into a quick demise. Set a code for your security force: Perhaps bludgeoning the occasional hoodlum will suffice to keep the peace, or perhaps capital punishment is in order—without consequence of a scent appearing at the guardsman's feet.






Will there be a time when killing must be justified by the dominant Will?
An intuitive interface can allow for incredible group management with mere checkboxes and a zoning tool. Save the Law as a property to apply to your group, or even offer your saved Law as a suggestion to those who call the shots.
IN CLOSING
Highlights:
:arrow:Willpower=Organic claims. No LP Involved. Think Lockean Homestead Principle.
:arrow:Willpower=Group Dynamic Options. Customization Involved in Group Creation! In addition to individuals forming Groups, so too can Groups form agreements with other Groups.
:arrow:Willpower=Making one's own set of laws. Manipulate the current Scent System. Allow for you to defend your property without leaving a scent. Allow others to commit self-defined admissible actions, like hunting & butchering wild animals on your property.
Some of this is a new take on older suggestions in this forum, and all of it at this point is rather nebulous. Nevertheless, I hope this sparks adequate discussion that speaks to an upgrade on the system for Claiming. Crime & Punishment is lightly touched in this, but only because Crime & Punishment is a symptom of our current claim system, and serves little need to change without change first being made to Claims.
Hafen demands for a huge upgrade to the current square claim layers and their permission settings. Let's see what we can inspire the devs with.








