Killawatt wrote:Its been like 3-4 years since I left. I don't think a simple 'how much has changed' will do me much good, but have any major changes occurred? Revisions in the way the game is played or politics handled?
Bugs were fixed, insignificant features were added (can't think of an important one), maybe skulls, breakable bodies and HF timer? Bugrams were fixed, that's about it I think.
Jalpha wrote:I believe in my interpretation of things.
NOOBY93 wrote:Bugs were fixed, insignificant features were added (can't think of an important one), maybe skulls, breakable bodies and HF timer? Bugrams were fixed, that's about it I think.
Thanks, I guess I'll find out myself if anything else came up, but it sounds like not a whole lot changed other than bug fixes. Hopefully I don't doom myself by attempting an old and fixed bug at a bad time.
Fuel glitch is still around. You now have to wait for House sign to "dry" before you can build it. (Apparently people building houses to block peoples gates were problem enough in early w7) Oh, you CAN NOT snaketunnel around in mines.
just make sure to read latest announcement threads by jorb, so you wont miss the most important ones. there are a few changes to crimes too and you may want to watch out if you play criminals.
vatas wrote:Oh, you CAN NOT snaketunnel around in mines.
That. That right there is exactly what I mean. Snaking around in mines was entirely what I did. I probably would have killed myself in the future without having this spelled out to me. Thank you.
Does anyone know the mechanics behind when the game chooses to remove something from the ground? Some items like blocks seem to stay quite a while but I've seen other items like branches and tea leaves disappear almost immediately after dropping but not always. Does it have to do with total items exceeding a certain amount on the ground in a supergrid or something?
I'd say different items have different timers for disappearing - some stuff like leeches immediatly do other stuff that might be needed for a longer time like blocks (building) stay longer (some stuff like sand seems also depend on where it's dropped)
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Java 8 - manually downloads - good to check for actual versions url here: viewtopic.php?f=42&t=40331 Remember what the dormouse said: Feed your head Feed your head
ZeggyZon wrote:Does anyone know the mechanics behind when the game chooses to remove something from the ground? Some items like blocks seem to stay quite a while but I've seen other items like branches and tea leaves disappear almost immediately after dropping but not always. Does it have to do with total items exceeding a certain amount on the ground in a supergrid or something?
ty for pointing me to that thread Arcanist - totally forgot about that
Avatar by SacreDoom
Java 8 - manually downloads - good to check for actual versions url here: viewtopic.php?f=42&t=40331 Remember what the dormouse said: Feed your head Feed your head
ZeggyZon wrote:Does anyone know the mechanics behind when the game chooses to remove something from the ground? Some items like blocks seem to stay quite a while but I've seen other items like branches and tea leaves disappear almost immediately after dropping but not always. Does it have to do with total items exceeding a certain amount on the ground in a supergrid or something?