remember yourself!

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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Flocke
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remember yourself!

Post by Flocke »

useful things that seems to be forgotten...
jorb wrote:Key ring, flour sack, phial of ethereal holding, snuff box and purse are all drawn and ready, but loftar is tired. ;)
viewtopic.php?f=6&t=3638#p39274

and what's about this?
viewtopic.php?f=5&t=2147#p24335
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warrri
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Re: remember yourself!

Post by warrri »

The world I love The tears I drop To be part of The wave can't stop
Ever wonder if it's all for you
The world I love The trains I hop To be part of The wave can't stop
Come and tell me when it's time to
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Jackard
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Location: fucking curios how do they work

Re: remember yourself!

Post by Jackard »

they dont actually need any of that except maybe the purse (if it is equipment)
Jackard wrote:Item stacking is basically just the same as containers except being more flexible - they don't require that you find recipes then build them, they dont force you to carry them and have empty ones clogging up your inventory/storage, and they can also be used for a lot more stuff. (Keyrings? Pff. Just stack keys!)
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loftar
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Re: remember yourself!

Post by loftar »

Well, actually, there are a few problems with it that aren't entirely easy to solve. The hardest problem is that of the seedbags being usable remotely (which would have a much larger impact, obviously, with such things as keyrings), but there is also the matter of autofinding items in nested inventories (which would be allmost required functionality for keyrings) and of proper transfer of items (so that shiftclicking a seed in a seedbag doesn't just transfer it right back into the seedbag).
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Chakravanti
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Re: remember yourself!

Post by Chakravanti »

What about the autospeed? Granrted it's only an annoyance...but ti's a pervasive and frequent annoyance =P.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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sabinati
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Re: remember yourself!

Post by sabinati »

loftar wrote:Well, actually, there are a few problems with it that aren't entirely easy to solve. The hardest problem is that of the seedbags being usable remotely (which would have a much larger impact, obviously, with such things as keyrings), but there is also the matter of autofinding items in nested inventories (which would be allmost required functionality for keyrings) and of proper transfer of items (so that shiftclicking a seed in a seedbag doesn't just transfer it right back into the seedbag).
for keyrings, could you make the keys "equip" to the ring, and possibly make the keyring "equip" to a belt, in a manner similar to the way that fishing rods are currently? and you could "unequip" the keys from the keyring, i guess, if you needed to take one off to make a copy. making belts able to have items "equip" to them would allow you to add coin purses or other little containers that wouldn't have the problem of the seedbags. not sure how that would effect the autofinding of keys or coins but i think having the "containers" for those things behave a little differently than a standard container might help.
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loftar
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Re: remember yourself!

Post by loftar »

Chakravanti wrote:What about the autospeed? Granrted it's only an annoyance...but ti's a pervasive and frequent annoyance =P.
Yeah, I know. It should be easy to fix, but the player speed control is a system that has evolved in an unhealthy manner. I've been at it several times to add the speed reset feature, but I am disgusted each time and remind myself that I need to rewrite that turd before I do anything with it, and then I leave that for a later time. :)
"Object-oriented design is the roman numerals of computing." -- Rob Pike

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