@ Yolan
I agree with some points but actually like the wild spawn, but there does need to be rational tweaks to some things. Hide needs to be changed to 4 leather, wheat spawn in the wild needs to be raised to a reasonable level (i've personally never seen wild wheat and I've done a huge deal of traveling). And there needs to be a low AGI universal marketplace enabled to replace the ROB warp. The AGI requirements to be able to interact from the wild is game hindering. A universal warp with low agi could solve the problem in some fashion. But I do agree some of the things need to be tweaked to accomodate the new wild spawn mechanic.
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Rhiannon
- Posts: 541
- Joined: Wed Nov 04, 2009 3:01 am
- Location: Ravenholm
Re: Impossible to get beds
************************************ RAVENHOLM ************************************
***************************** IN LIEBE UND FREUNDSCHAFT *************************
************************************* Für Immer **************************************
***************************** IN LIEBE UND FREUNDSCHAFT *************************
************************************* Für Immer **************************************
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WolframH
- Posts: 42
- Joined: Sun Nov 08, 2009 3:06 pm
Re: Impossible to get beds
I don't think so. It would be silly, if you can freely trade with anyone across the world, your neighbors become your enemies pretty much instantly since they have no use. Removing travelling to RoB would perhaps sprout a thought that maybe I should trade with my neighbors for cheese rather than ignoring/destroying/stealing them.Rhiannon wrote: And there needs to be a low AGI universal marketplace enabled to replace the ROB warp. The AGI requirements to be able to interact from the wild is game hindering.
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burgingham
- Posts: 8486
- Joined: Fri Aug 14, 2009 10:58 pm
Re: Impossible to get beds
Map is too big, players are too few. Not right now, no.WolframH wrote:I don't think so. It would be silly, if you can freely trade with anyone across the world, your neighbors become your enemies pretty much instantly since they have no use. Removing travelling to RoB would perhaps sprout a thought that maybe I should trade with my neighbors for cheese rather than ignoring/destroying/stealing them.Rhiannon wrote: And there needs to be a low AGI universal marketplace enabled to replace the ROB warp. The AGI requirements to be able to interact from the wild is game hindering.
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Caliku
- Posts: 118
- Joined: Sun Dec 20, 2009 11:03 am
Re: Impossible to get beds
After starting over as wilderness spawn I had no problems getting a bed or anything else I needed.
Just had to do a bunch of wandering around. Setting up near hearth lands or grasslands is almost essential.
Just had to do a bunch of wandering around. Setting up near hearth lands or grasslands is almost essential.
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HerrMansen
- Posts: 19
- Joined: Sun Jan 03, 2010 2:16 am
Re: Impossible to get beds
Can't say I'm having any issues either heading out into the untainted wilds and building a home far from anything civilised. Especially after I discovered the vault that is the Wiki. Haven't gotten around to consider a bed though - Last time I spotted chickens I didn't know how to "grab" 'em. 
A pint of sweat, saves a gallon of blood.
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Alamarian
- Posts: 310
- Joined: Mon Dec 14, 2009 11:23 pm
Re: Impossible to get beds
None of my neighbors have anything I need, like metal, so removing the RoB teleport would just make trading a bigger PITA for me. I'm sure many people are in the same situation.WolframH wrote:I don't think so. It would be silly, if you can freely trade with anyone across the world, your neighbors become your enemies pretty much instantly since they have no use. Removing travelling to RoB would perhaps sprout a thought that maybe I should trade with my neighbors for cheese rather than ignoring/destroying/stealing them.
"The path of my life is strewn with cowpats from the devil's own satanic herd."