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borka
- Posts: 9965
- Joined: Thu Feb 03, 2011 7:47 pm
- Location: World of Sprucecap
Re: Haven 2.0: "Hafen"
your Liver is totally smashed already ...and your signature is just plain Propaganda ... 
Avatar by SacreDoom
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Haven 2.0: "Hafen"
Danno wrote:If you have been reading my posts, you should be aware that I'm not just kicking and screaming insults, I'm making logical points.
Danno wrote:I take back calling you a moron, Xcom, you were just being a jackass before.
Sounds like you've been having some pretty logical and stimulating conversationsDanno wrote:your comment is stupid. idoit
That's sort of what I'm going for, yepDanno wrote:Your avatar makes you look like a jackass, but you don't hear me complaining.jordancoles wrote:Your signature just makes you look like a brat who didn't like what he got for Christmas
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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Oddity
- Posts: 1983
- Joined: Sun Jun 20, 2010 12:04 am
- Location: BC, Canadia
Re: Haven 2.0: "Hafen"
Truejordancoles wrote:Your signature just makes you look like a brat who didn't like what he got for ChristmasDanno wrote:
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
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Xianyu
- Posts: 1
- Joined: Sat Aug 16, 2014 6:23 am
Re: Haven 2.0: "Hafen"
I haven't played Haven & Hearth for a while now. Since the start of W7, really.
Forgive me if this is a stupid question:
Why not just ban the bots instead of thinking up fascinating ways to undervalue them?
Forgive me if this is a stupid question:
Why not just ban the bots instead of thinking up fascinating ways to undervalue them?
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Haven 2.0: "Hafen"
Because that would require some sort of system to detect the bots and a lot of ingame policing which the devs can't be fucked to doXianyu wrote:I haven't played Haven & Hearth for a while now. Since the start of W7, really.
Forgive me if this is a stupid question:
Why not just ban the bots instead of thinking up fascinating ways to undervalue them?
(Don't suggest ingame moderators)
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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Oddity
- Posts: 1983
- Joined: Sun Jun 20, 2010 12:04 am
- Location: BC, Canadia
Re: Haven 2.0: "Hafen"
That feel when there are still people who think this is a possibility.Xianyu wrote:Why not just ban the bots instead of thinking up fascinating ways to undervalue them?
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
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overtyped
- Posts: 3906
- Joined: Tue Sep 28, 2010 2:09 am
- Location: Quaran book burning festival
Re: Haven 2.0: "Hafen"
Xianyu wrote:I haven't played Haven & Hearth for a while now. Since the start of W7, really.
Forgive me if this is a stupid question:
Why not just ban the bots instead of thinking up fascinating ways to undervalue them?
World of warcraft, the highest income mmo currently has always had a bad bot problem.
If a multi billion dollar company can't get rid of bots, what makes you think two guys who are not even funded could get rid of them? BOB DOLE
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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NOOBY93
- Posts: 6528
- Joined: Tue Aug 09, 2011 1:12 pm
Re: Haven 2.0: "Hafen"
I think bots cannot be removed simply because no game system is complicated enough to be able to distinguish bots from players (without annoyances like captcha every 5 mins). IRL you can obviously see a metal robot, but in a game it all looks the same, how could you ban them?
For example, if a player without a bot wanted to make a sausage he would kill an animal, port it to his base, butcher it, walk to the meatgrinder and craft it. It's a very simple process and obviously a client-sided robot can do it instead of the player, the action will look the same though.
For example, if a player without a bot wanted to make a sausage he would kill an animal, port it to his base, butcher it, walk to the meatgrinder and craft it. It's a very simple process and obviously a client-sided robot can do it instead of the player, the action will look the same though.
Jalpha wrote:I believe in my interpretation of things.
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vatas
- Posts: 5254
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Haven 2.0: "Hafen"
About the capthcha would it be unreasonable if you had to complete some sort of minigame that automated script would have hard time completing every time you forage stuff?NOOBY93 wrote:I think bots cannot be removed simply because no game system is complicated enough to be able to distinguish bots from players (without annoyances like captcha every 5 mins). IRL you can obviously see a metal robot, but in a game it all looks the same, how could you ban them?
For example, if a player without a bot wanted to make a sausage he would kill an animal, port it to his base, butcher it, walk to the meatgrinder and craft it. It's a very simple process and obviously a client-sided robot can do it instead of the player, the action will look the same though.
Possible backfire: somebody makes bot that completes minigame faster than human and botters now have even more advantage agaisnt non-botters.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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NOOBY93
- Posts: 6528
- Joined: Tue Aug 09, 2011 1:12 pm
Re: Haven 2.0: "Hafen"
Which is what I was talking about. Haven is basically a lot of minigames people create bots for, and you can't destinguish bots from players because, well, it's all simple minigames.vatas wrote:About the capthcha would it be unreasonable if you had to complete some sort of minigame that automated script would have hard time completing every time you forage stuff?NOOBY93 wrote:I think bots cannot be removed simply because no game system is complicated enough to be able to distinguish bots from players (without annoyances like captcha every 5 mins). IRL you can obviously see a metal robot, but in a game it all looks the same, how could you ban them?
For example, if a player without a bot wanted to make a sausage he would kill an animal, port it to his base, butcher it, walk to the meatgrinder and craft it. It's a very simple process and obviously a client-sided robot can do it instead of the player, the action will look the same though.
Possible backfire: somebody makes bot that completes minigame faster than human and botters now have even more advantage agaisnt non-botters.
Jalpha wrote:I believe in my interpretation of things.