Bob dole thinks the best way to fight bots is by literally fighting them, with unarmed punches, or sword stings.NOOBY93 wrote:Which is what I was talking about. Haven is basically a lot of minigames people create bots for, and you can't destinguish bots from players because, well, it's all simple minigames.vatas wrote:About the capthcha would it be unreasonable if you had to complete some sort of minigame that automated script would have hard time completing every time you forage stuff?NOOBY93 wrote:I think bots cannot be removed simply because no game system is complicated enough to be able to distinguish bots from players (without annoyances like captcha every 5 mins). IRL you can obviously see a metal robot, but in a game it all looks the same, how could you ban them?
For example, if a player without a bot wanted to make a sausage he would kill an animal, port it to his base, butcher it, walk to the meatgrinder and craft it. It's a very simple process and obviously a client-sided robot can do it instead of the player, the action will look the same though.
Possible backfire: somebody makes bot that completes minigame faster than human and botters now have even more advantage agaisnt non-botters.
If the community was bigger, foraging bots would be less of a problem, because everyone would be aggroing them.
Players could aggro then ask something like, " if you are not a bot, say bob dole" if they do not say bob dole, they are bots.. or russians, either way it's a job well done.
