We all know that trees and tall buildings obscure the view of what's behind them. This can have dire consequences as players may completely pass by something they may need but can not see because of their obscured view. So, just make important objects the player might want to collect or attack and/or avoid show up in their yellow-highlight all of the time instead of only when the player is behind the obscuring object.
As for the ability of player characters to hide behind objects and wait in ambush, just use the scents system of detection where stealth*intelligence is checked against perception*exploration.
Secondly are tall buildings and other objects that end up blocking the view of the terrain, namely wether or not the tiles behind the building are paved or not. Like in the late 90's game Dungeon Keeper where dungeon walls could be 'lowered' in height to aid the player in seeing what was going on via an option, this too could be applied to H&H and let village planners see behind their structures and notice if something has been altered; like if someone planted grass on a road behind a tall building to slow carts down as a form of griefing.
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Machenoid
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Increase visibility of on-screen objects/terrain
The Dwarf is making a plaintive gesture. He doesn't really care about anything any more.
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Jackard
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"oh hey lets remove any sort of real stealth from the game"
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Caradon
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Re: Increase visibility of on-screen objects/terrain
Agreed. These updates could really help.
Trolls- Dont argue with it, Don't reason with it, Just DOMINATE! Southpark S10-E5
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sabinati
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Re: "oh hey lets remove any sort of real stealth from the game"
agreedJackard wrote:...
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Machenoid
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Re: "oh hey lets remove any sort of real stealth from the game"
Jackard wrote:shit post one.
You know you could've avoided shit posting if you actually put some effort into it and imagined up additional things that could benifit from a UI enhancement... Like having a semi-transparent overlay over the mouse that's identical to the collision mask the object you're carrying has, so you can more accurately position them where you want them.sabinati wrote:shit post two!
See, it's just that easy to avoid shit posting!
The Dwarf is making a plaintive gesture. He doesn't really care about anything any more.
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Chakravanti
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Re: Increase visibility of on-screen objects/terrain
This would eliminate deliberate hiding of items and charecters. Therefore said shit posts are less shitty than your idea.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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sabinati
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Re: Increase visibility of on-screen objects/terrain
this. sorry i don't feel like writing paragraphs explaining why your bad ideas are bad.Chakravanti wrote:This would eliminate deliberate hiding of items and charecters. Therefore said shit posts are less shitty than your idea.
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Machenoid
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Re: Increase visibility of on-screen objects/terrain
Yet, you fail to constructively suggest things that would let objects be seen by the player which are behind other objects, AND do the "hide an object behind a taller object" trick: Such as giving the player the option to drop items in a "concealment" mode, effectively combining the object with the scent-detection system, where the dropped object is given the players' stealth+int score and can only be seen by others with an equal or greater perception+exploration score, etc.sabinati wrote:this. sorry i don't feel like writing paragraphs explaining why your bad ideas are bad.Chakravanti wrote:This would eliminate deliberate hiding of items and charecters. Therefore said shit posts are less shitty than your idea.
I think seeing a rock that's hiding behind a tree before you bump into it as you're running from a bear which was also hiding behind a tree is more important.
The Dwarf is making a plaintive gesture. He doesn't really care about anything any more.
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Jackard
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Re: "oh hey lets remove any sort of real stealth from the game"
I cant recall one suggestion from you that was worthwhileMachenoid wrote:indignation
all of them were as poorly drawn as your short balding dulleyed slackjawed neckbeard of an avatar
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Haba
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Re: Increase visibility of on-screen objects/terrain
No, it is not.Machenoid wrote:I think seeing a rock that's hiding behind a tree before you bump into it as you're running from a bear which was also hiding behind a tree is more important.