Apoc Lite

Forum for alternative clients, mods & discussions on the same.

Moderator: Phades

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Nummy
Posts: 489
Joined: Sat Mar 19, 2011 10:01 am

Re: Apoc Lite

Post by Nummy »

Xcom wrote:Can you check if there are other files with that exact name in your game folder. There might be another dowse.res file in your custom res folder that is overriding the update file.
Yes there was another in custom_res folder. It's kinda confusing now in client having so much resource folders from so many client versions... :?
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borka
Posts: 9965
Joined: Thu Feb 03, 2011 7:47 pm
Location: World of Sprucecap

Re: Apoc Lite

Post by borka »

I'm sorting them out by underscores for files and folders ;)
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Raffeh
Posts: 657
Joined: Sun Jul 17, 2011 12:16 pm

Re: Apoc Lite

Post by Raffeh »

Hi,

I am using Apoc client. I had to change the .bat file when running the client from "Java" to my actual java location so "C:/programfiles.. etc"

My partner i live with also wants to use Apoc and shes downloaded both 32 bit and 64 bit and nether work. she has tried changing the "java" to the location. She has even let me teamviewer her computer and i have tried numerous different things even running as admin and other things.

We are both stomped trying to get this working.. She is running 64 bit Windows 7. with 64 bit java. We have updated the java to the latest
She can only get the 32 bit ender client to work, so that is why we attempted 32 bit apoc client. We also went to her working ender client and moved the run.bat code over to the apoc client run.bat - This also did not work.

furthest we get is if we run the actual haven.jar we get to the login screen but cannot do anything. Cannot login or put accounts in.
When we run the run.bat file it just flashes up the CMD box for a split second.

Can anyone help? If you need more information I can supply you with it. Thank you so much in advance.


EDIT: FROM THE UK. both of us.
TRAITORS WILL BE SHOT.
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borka
Posts: 9965
Joined: Thu Feb 03, 2011 7:47 pm
Location: World of Sprucecap

Re: Apoc Lite

Post by borka »

you might try with checking / unchecking active Java in JCP
example screen (in german) in this post
viewtopic.php?f=4&t=37235&p=491840#p491840

Also drop a new line containing

Code: Select all

pause
into run.bat to keep CMD window open for possible error messages to show and post

post run.bat(s)
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DeathGlory
Posts: 60
Joined: Sat Feb 08, 2014 6:20 pm
Location: In the land of mother natures b****es

Re: Apoc Lite

Post by DeathGlory »

Hi Xcom! I really like your client. But just wanted to add something. maybe fix the mining safety radius? Cause its not 100% safe(either that or im just very unlucky ¦] ). just died from a cave in. thanks! :D
One does not simply ask answers. ("\_(;-;)_/")
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longfeather
Posts: 293
Joined: Wed Jan 19, 2011 8:15 pm

Re: Apoc Lite

Post by longfeather »

DeathGlory wrote:Hi Xcom! I really like your client. But just wanted to add something. maybe fix the mining safety radius? Cause its not 100% safe(either that or im just very unlucky ¦] ). just died from a cave in. thanks! :D
There is a safer mining script that won't allow you to mine tiles that will cause or have a chance of causing cave ins, included in apoc lite. ;)
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DeathGlory
Posts: 60
Joined: Sat Feb 08, 2014 6:20 pm
Location: In the land of mother natures b****es

Re: Apoc Lite

Post by DeathGlory »

longfeather wrote:
DeathGlory wrote:Hi Xcom! I really like your client. But just wanted to add something. maybe fix the mining safety radius? Cause its not 100% safe(either that or im just very unlucky ¦] ). just died from a cave in. thanks! :D
There is a safer mining script that won't allow you to mine tiles that will cause or have a chance of causing cave ins, included in apoc lite. ;)

It does? :o. Need to read the features again. Thanks! :D
One does not simply ask answers. ("\_(;-;)_/")
Magisticus
Posts: 117
Joined: Fri May 20, 2011 2:25 pm
Location: Tavistock, Devon, UK

Re: Apoc Lite

Post by Magisticus »

I might be being a complete idiot - probably am, but having put some brodgar blue on racks in a mine which I believe should turn it into jorb (which I havent made any of yet this world..) your timer is showing it turning into generic gouda. 'Spose I will find out whether it's me or the client that's wrong in a day or two.. but thought I would mention it,

Great client btw, easily the best for normal gameplay that I have seen so far.
MrBunzy
Posts: 363
Joined: Tue Nov 30, 2010 11:48 pm

Re: Apoc Lite

Post by MrBunzy »

Its been crashing for me when i try to change the key binding for auto drink (playing from mac). Would be nice to be able to move it off f2 if its an easy fix :).

Exception in thread "Haven UI thread" java.lang.NoSuchMethodError: java.awt.event.KeyEvent.getExtendedKeyCode()I
at haven.OptWnd$76.keydown(OptWnd.java:881)
at haven.Widget.keydown(Widget.java:404)
at haven.Widget.keydown(Widget.java:404)
at haven.ConsoleHost.keydown(ConsoleHost.java:129)
at haven.UI.keydown(UI.java:298)
at haven.HavenPanel.dispatch(HavenPanel.java:378)
at haven.HavenPanel.run(HavenPanel.java:418)
at java.lang.Thread.run(Thread.java:695)
(once and futue king btw)
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Xcom
Posts: 1105
Joined: Wed Dec 14, 2011 1:43 pm

Re: Apoc Lite

Post by Xcom »

@Magisticus I looked in the code. It looks all good, it might be your client is running the older version and it's not getting the correct data. There is also a small bug where if you standing on paved tiles inside a mine and look at the racks, the client will think your on the surface and not inside the mines. That might be the reason your showing making generic gauda instead of the client recognizing the cave. I don't have any solution for that other then try and make sure your not standing on paved tiles inside your cave when looking at the racks.

@MrBunzy Someone else had the same issue running the client on a mac. I honestly don't understand the reason behind it failing like that. I could only advice to update to a later version of java and give it a try. If that doesn't help please report back and I'll give it a closer look. Right now I suspect that it must be the older java version that can cause the issue.

Edit: Actually Magisticus your right. I just noticed that cave tiles are not part of the cave recognizing list. Its an easy fix, right now only mine entrance and dug out cave areas are recognized as cave. I will add regular cave tiles as well. The only tile inside the cave that wont ever be recognized as cave are paved tiles in the mines.

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