Now I'm pretty sure that the title says it all.
There's already mechanics in modded clients which can color their gob path based on their kin color, and there's already merch robe mods of almost any color available for the taking. Modding this into the client wouldn't be too hard, considering that xcom's client for instance is capable of switching res files based on certain in-game triggers (boars change into wolves on full moon).
This would add a nice little feature to be able to diminish between kin colors more easily, and make use of all those merch robe recolors together in a single mod.
Kin color-coded merchrobes
Moderator: Phades
-
razfen
- Posts: 369
- Joined: Sun Mar 24, 2013 10:49 pm
Kin color-coded merchrobes
MagicManICT wrote:Not really any purpose of this thread other than to get a simple answer that some of you special children don't seem to know how to give. Everyone's got to be a fukkin comedian....
-
overtyped
- Posts: 3906
- Joined: Tue Sep 28, 2010 2:09 am
- Location: Quaran book burning festival
Re: Kin color-coded merchrobes
0.0 A thread with words that say nothing.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
-
AnnaC
- Posts: 853
- Joined: Wed Jun 23, 2010 6:15 pm
Re: Kin color-coded merchrobes
But how the actual sprite resources are called might not allow something like this. From what I understand all the multi-colored merchant robes, have all be pre-colored and that acts as the modded resource for the game client. The game client I don't think has any way to change such resources on the fly according to something as relatively temporal as a kin list color setting.
Hearthlings: Marona; Chamberlain (retainer alt), Vincavec (shaman of the Dryad Wells Forest)
-
DDDsDD999
- Posts: 5766
- Joined: Fri Jul 02, 2010 12:31 am
-
razfen
- Posts: 369
- Joined: Sun Mar 24, 2013 10:49 pm
Re: Kin color-coded merchrobes
lel possible.
mods pls moev
mods pls moev
MagicManICT wrote:Not really any purpose of this thread other than to get a simple answer that some of you special children don't seem to know how to give. Everyone's got to be a fukkin comedian....
-
Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
-
borka
- Posts: 9965
- Joined: Thu Feb 03, 2011 7:47 pm
- Location: World of Sprucecap
Re: Kin color-coded merchrobes
standard answer would be: why don't you do it then ?!?razfen wrote:Modding this into the client wouldn't be too hard,
- for kin colored gob path you need to read out the kin color and draw a line in that color (no res files involved)
- the special feature reads out the Calendar and at a certain time swaps one fixed res folder for another one
(simplified)
what would you need to make your idea work?
- read out kin color
- having 7 merch res folders named different besides the standard merch (or 8 if we have the standard one colored white
- read out what the kin wears and if he's wearing a merch
- if so swapping the standard merch res files with the kin colored ones
oh hey ... and to code it into the appropriate .java files
Not too hard ?!?
No it's not too hard to be an ideas billionaire
-
razfen
- Posts: 369
- Joined: Sun Mar 24, 2013 10:49 pm
Re: Kin color-coded merchrobes
I would have done it if I knew how to code.borka wrote:
standard answer would be: why don't you do it then ?!?![]()
This is just a suggestion, not a request.
No, I'm too lazy to look 3 hr long "how to java" videos on youtube.
MagicManICT wrote:Not really any purpose of this thread other than to get a simple answer that some of you special children don't seem to know how to give. Everyone's got to be a fukkin comedian....




