Hence the use of the word there... What DROVE that tendency is irrelevant.Lunarius_Haberdash wrote: In this era, man tended to adapt to nature, not the other way around.
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Lunarius_Haberdash
- Posts: 1477
- Joined: Tue Jul 05, 2011 5:14 am
Re: Keeping you Posted, #0
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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Lunarius_Haberdash
- Posts: 1477
- Joined: Tue Jul 05, 2011 5:14 am
Re: Keeping you Posted, #0
It's never been impossible to see things at night in Haven, even without Nightvision, even without turning the brightness up on your monitor.loftar wrote:More importantly, however, I'm not really sure I want that kind of mechanic; it's not like it's actually impossible to see things at night. If anything, I think it would be more reasonable and fun to make some specific objects invisible at night, and/or change waht animals are out and about and their behavior (like being far more dangerous in the absence of eg. fires).
It was dim.
Also? Bullshit, I call bullshit. Without fire, without a moon, without light of SOME kind...
Black as pitch is black as pitch... There's nothing to see BY. Nor for our eyes.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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_sarah_
- Posts: 182
- Joined: Fri Jun 01, 2012 3:16 pm
Re: Keeping you Posted, #0
Speaking of sun/night, i dream of winter/summer, rain/snow in the game. Well, just dreaming.loftar wrote:"Handle" in just what way? I'm sure you can see the graphical sunrise in the screenshot.
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Lunarius_Haberdash
- Posts: 1477
- Joined: Tue Jul 05, 2011 5:14 am
Re: Keeping you Posted, #0
^^^_sarah_ wrote:Speaking of sun/night, i dream of winter/summer, rain/snow in the game. Well, just dreaming.loftar wrote:"Handle" in just what way? I'm sure you can see the graphical sunrise in the screenshot.
This
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Keeping you Posted, #0
Yeah, does that fancy new engine of yours have particle effects for weather?
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FatFruit
- Posts: 100
- Joined: Sun Oct 05, 2014 1:35 am
Re: Keeping you Posted, #0
I like the new inventory box,It's much more better than salems 
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SynthAura
- Posts: 310
- Joined: Mon Mar 12, 2012 4:44 am
- Location: Kentucky, U.S.
Re: Keeping you Posted, #0
I love this about Haven, but although hacks are pretty much impossible, bots are still rampant. :/jorb wrote:We do not rely on the client ever.

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Oddity
- Posts: 1983
- Joined: Sun Jun 20, 2010 12:04 am
- Location: BC, Canadia
Re: Keeping you Posted, #0
I don't even see it.Saxony4 wrote:Overall great job, looks really cool, the minehole looks like a big ant hole though
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Keeping you Posted, #0
The mound immediately E of the stacked bricks (or maybe it is stacked ingots of ore?).Oddity wrote:I don't even see it.Saxony4 wrote:Overall great job, looks really cool, the minehole looks like a big ant hole though
Anyway, as far as the terrain goes, that was my biggest complaint in Salem: lack of any efficient way to clear the land and make it usable. It wasn't that I had to dig it out, it was that I had to micromanage the terrain. I got really good at it, but should this be a skill a player must learn?
Also: thanks for sharing, guys! We (I) have been wondering what's up recently.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Oddity
- Posts: 1983
- Joined: Sun Jun 20, 2010 12:04 am
- Location: BC, Canadia
Re: Keeping you Posted, #0
I don't think it looks that badMagicManICT wrote:The mound immediately E of the stacked bricks (or maybe it is stacked ingots of ore?).Oddity wrote:I don't even see it.Saxony4 wrote:Overall great job, looks really cool, the minehole looks like a big ant hole though

jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll