Have you ever played Unreal World? Because this sounds eerily familiar.Mernil wrote:Maybe some tasks would require more stamina than others.Ninijutsu wrote:Lol, okay, maybe my example was retarded, but you get the point. It sucks being forced to do nothing for any amount of time. The great thing about Haven is that you get out of it what you put into it, no matter how much or little that is.
For instance digging clay or cutting trees would be hard, while crafting tiny abacuses or roasting meat would be easy (and restful).
This would prevent botting to an extend.
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Lunarius_Haberdash
- Posts: 1477
- Joined: Tue Jul 05, 2011 5:14 am
Re: Keeping you Posted, #1
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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Cajoes
- Posts: 682
- Joined: Sat Jul 11, 2009 2:04 am
Re: Keeping you Posted, #1
You people are downers, food going bad is not resources lost. Its just resources with other utility. And there's an abundance of food with long shelf-lives for trade or long-term storage.
Rotten meat? Bait crab and prawn tins with them. Stale bread, breaded dishes. And if you really can't think of a use for a pile of rotten cheese and stale old cakes, just feed it to the pigs. Thats what they're for. - Failing that, compost heap.
Or you can just man up and eat it anyway, its just black-FEP.
Rotten meat? Bait crab and prawn tins with them. Stale bread, breaded dishes. And if you really can't think of a use for a pile of rotten cheese and stale old cakes, just feed it to the pigs. Thats what they're for. - Failing that, compost heap.
Or you can just man up and eat it anyway, its just black-FEP.
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Mernil
- Posts: 133
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Re: Keeping you Posted, #1
I did.Lunarius_Haberdash wrote:Have you ever played Unreal World? Because this sounds eerily familiar.
I wasn't even thinking about it though, but you are right, in UrW stamina is unrelated to water.
Sprinting or doing heavy tasks depletes stamina while walking / resting regenerate stamina.
Cheese never rots.Cajoes wrote:And if you really can't think of a use for a pile of rotten cheese.
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GrapefruitV
- Posts: 858
- Joined: Tue May 04, 2010 6:12 am
Re: Keeping you Posted, #1
Mernil, you haven't play Salem in 2014, have you? The food consuming system was changed to pretty much what you're suggesting and I believe you could say it failed.
It would have exactly the opposite effect and make it impossible to catch up for everyone, not only noobs. Current haven system with all it's flaws (the biggest one is hunger being too easy to bot) allows everyone to catch up perfectly and rewards hard work, not how many days in a row you log in.Mernil wrote: >Capping food consumption
>help noobs to catch up with older people

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Cajoes
- Posts: 682
- Joined: Sat Jul 11, 2009 2:04 am
Re: Keeping you Posted, #1
At the risk of being pedantic, cheese is by definition 'milk gone bad'.Mernil wrote:Cheese never rots.Cajoes wrote:And if you really can't think of a use for a pile of rotten cheese.
But yeah, drying, smoking, curing, salting, canning, yamming or just bury it in a trench for seven months. Or that famous norwegian dish, cod thats been soaked in lye until its basicly industrial soap. (Not sure if its to act as a preservative or if its for flavor)
Edit: I am a git that can't quote properly.
Last edited by Cajoes on Thu Oct 09, 2014 12:15 pm, edited 1 time in total.
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jorb
- Posts: 18715
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Re: Keeping you Posted, #1
I pretty much agree with this. I imagine food decay very much not just as a simple drain on player resources, but far more just as natural conversion processes that open up for conservation mechanics and whatnot. You pick berries, for example, and have a window of a few days or whatever to eat them, use them in cooking, or make jam, before they go bad. Jam is now a thing, and making blueberry pie serves a purpose beyond getting another set of food stats. Several perishables thus compress to more stable forms. Salting, &c can be a thing.Cajoes wrote:You people are downers, food going bad is not resources lost. Its just resources with other utility. And there's an abundance of food with long shelf-lives for trade or long-term storage.
Rotten meat? Bait crab and prawn tins with them. Stale bread, breaded dishes. And if you really can't think of a use for a pile of rotten cheese and stale old cakes, just feed it to the pigs. Thats what they're for. - Failing that, compost heap.
Or you can just man up and eat it anyway, its just black-FEP.
Even somewhat spoiled foods could have a bunch of alternate uses as livestock feed or fertilizer or whatever. All fermented produce essentially use decay processes.
I just find it at least a tad bit odd how you in Haven can plunder old long-abandoned ruins, and scavenge completely unprocessed but perfectly good seafood, and piping hot pots of tea from among them.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Lunarius_Haberdash
- Posts: 1477
- Joined: Tue Jul 05, 2011 5:14 am
Re: Keeping you Posted, #1
I've always thought Hot Tea should simply be a full effect version of cold Tea. Cold tea just doesn't work as well.
(Unless we're going to get temperature as well, and negative effects from too hot/too cold, in which case... Cold Tea baby.)
(Unless we're going to get temperature as well, and negative effects from too hot/too cold, in which case... Cold Tea baby.)
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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Mernil
- Posts: 133
- Joined: Tue Jul 29, 2014 9:54 pm
Re: Keeping you Posted, #1
I haven't played Salem recently no.GrapefruitV wrote:Mernil, you haven't play Salem in 2014, have you? The food consuming system was changed to pretty much what you're suggesting and I believe you could say it failed.
That's why I think that stamina and hydration should be different characteristics.GrapefruitV wrote:It would have exactly the opposite effect and make it impossible to catch up for everyone, not only noobs. Current haven system with all it's flaws (the biggest one is hunger being too easy to bot) allows everyone to catch up perfectly and rewards hard work, not how many days in a row you log in.
This way, possibilities of botting hunger would be highly reduced.
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Keeping you Posted, #1
Food decay is just grind on top of grind.
Limiting gluttony just translates into facebook timers where you have to pay for more "energy" (or collect a bunch of random fucking bullshit to make a potion to keep playing and to enjoy the game for your entire day off)
Grind on top of grind, Salem 2.0
Limiting gluttony just translates into facebook timers where you have to pay for more "energy" (or collect a bunch of random fucking bullshit to make a potion to keep playing and to enjoy the game for your entire day off)
Grind on top of grind, Salem 2.0
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Keeping you Posted, #1
Not sure if you read some of the examples they were giving about how food decay would work but I think it sounds interesting.jordancoles wrote:Food decay is just grind on top of grind.