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Xcom
- Posts: 1105
- Joined: Wed Dec 14, 2011 1:43 pm
Re: Keeping you Posted, #1
That was quite an interesting solution. It might be difficult to implement but if stamina drain had a semi memorizing task list. Like an list of exact tasks that drained the stamina x amounts. A few selective tasks that are prone to being easy to bot could then give hunger drain penalty if they were repeated over a period of time. Obviously it would need to be very specific tasks and only last for an hour or so so you couldn't just drain hunger 5-6 times then be immune to hunger loss for the rest of the week. Clearly not all tasks would be on that list either, only the ones that are easier to bot.
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Brás
- Posts: 109
- Joined: Wed Nov 27, 2013 7:58 pm
Re: Keeping you Posted, #1
@TeckXKnight
Necroliter's traps suggestion looks good, better than the current auto-damage system anyway. The pet idea isn't bad either if it warns you only if you're nearby - xcom's client does that already anyhow.
Necroliter's traps suggestion looks good, better than the current auto-damage system anyway. The pet idea isn't bad either if it warns you only if you're nearby - xcom's client does that already anyhow.
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TeckXKnight
- Posts: 8274
- Joined: Tue Jul 13, 2010 2:31 am
- Location: How Do I?
Re: Keeping you Posted, #1
The 1 hhp damage isn't actually meant to be a defense or a raiding deterrent. For the most part it's a way to prevent DDoSing the server until Hafen is ready to go.
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vatas
- Posts: 5255
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Keeping you Posted, #1
You could also mask theft scents by spamming trespassing scents over them.TeckXKnight wrote:The 1 hhp damage isn't actually meant to be a defense or a raiding deterrent. For the most part it's a way to prevent DDoSing the server until Hafen is ready to go.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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overtyped
- Posts: 3906
- Joined: Tue Sep 28, 2010 2:09 am
- Location: Quaran book burning festival
Re: Keeping you Posted, #1
Plox stop giving away secretzvatas wrote:You could also mask theft scents by spamming trespassing scents over them.TeckXKnight wrote:The 1 hhp damage isn't actually meant to be a defense or a raiding deterrent. For the most part it's a way to prevent DDoSing the server until Hafen is ready to go.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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vatas
- Posts: 5255
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Keeping you Posted, #1
Information wants to be free!overtyped wrote:Plox stop giving away secretzvatas wrote:You could also mask theft scents by spamming trespassing scents over them.TeckXKnight wrote:The 1 hhp damage isn't actually meant to be a defense or a raiding deterrent. For the most part it's a way to prevent DDoSing the server until Hafen is ready to go.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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Cajoes
- Posts: 682
- Joined: Sat Jul 11, 2009 2:04 am
Re: Keeping you Posted, #1
Personally I'd like to see more uses and mechanics for cattle. Like grazing pastures. Or plow hitching. And other stamina saving beasts of burden labor to put us cottars and carls above the cattle-less plebs*.
*stick farmers.**
**Stick farming is when you use a sharpened stick to make simple holes in the ground to plant your crops, rather than plowing whole fields into furrows. As you can imagine this was very labor intensive and inefficient, but is a practise still used to this very day in less industrialized countries.
*stick farmers.**
**Stick farming is when you use a sharpened stick to make simple holes in the ground to plant your crops, rather than plowing whole fields into furrows. As you can imagine this was very labor intensive and inefficient, but is a practise still used to this very day in less industrialized countries.
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LadyV
- Posts: 3113
- Joined: Wed Jan 25, 2012 2:34 am
Re: Keeping you Posted, #1
I just realized those rope ladders look nicer. Does this mean we need more rope?
And the trolls are a nice change.
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kitsune121x
- Posts: 262
- Joined: Thu Jul 18, 2013 8:49 am
- Location: in the bloody ass crack of nowhere
Re: Keeping you Posted, #1
can we still build houses underground one of my favorite features in this game ;3
I hope you're not planning me use the stupid gluttony system
I love the current system of farming but I can understand plowing fields to lower your stamina to drink water to make your character hungry so you can eat more food needs to be fixed
the gluttony system in salem a super terrible idea here's a better idea character mileage the further they walk eventually will get hungry game productive activities other words not tied to stamina
I hope you're not planning me use the stupid gluttony system
I love the current system of farming but I can understand plowing fields to lower your stamina to drink water to make your character hungry so you can eat more food needs to be fixed
the gluttony system in salem a super terrible idea here's a better idea character mileage the further they walk eventually will get hungry game productive activities other words not tied to stamina
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Massa
- Posts: 1747
- Joined: Sat Jun 01, 2013 4:58 am
- Location: the hams
Re: Keeping you Posted, #1
I believe many of those things have been adressed by JLO, and further more have been argued and and run into the ground by countless people, the most prominent one being Kaios.kitsune121x wrote:can we still build houses underground one of my favorite features in this game ;3
I hope you're not planning me use the stupid gluttony system
I love the current system of farming but I can understand plowing fields to lower your stamina to drink water to make your character hungry so you can eat more food needs to be fixed
the gluttony system in salem a super terrible idea here's a better idea character mileage the further they walk eventually will get hungry game productive activities other words not tied to stamina
This isn't the place to put critique and ideas, they're making an entire new game and I quite honestly don't think they'll even read your post.


ass blast USA