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factnfiction101
- Posts: 304
- Joined: Sun Apr 01, 2012 6:22 am
Has bugramming been fixed?
Just wondering, I'm still living in a world 6 state of mind...
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DragonRyder95
- Posts: 68
- Joined: Tue Mar 06, 2012 8:43 pm
- Location: North Carolina
Re: Has bugramming been fixed?
Full Patch Notes
Ram repair bug fixed
Authority objects now possible to ram
Mineholes destructible
All resources gathered from the wild now have their quality hardcapped by Survival.
Bears no longer break everything
Gaps in default ridges fixed
Previously opened summoning dialogues can no longer be used if the person to be summoned is logged in.
You now take 1 HHP of damage everytime you leave a scent (Battery & Murder excluded)
Claim stakes now passable
Claim stakes can now be destroyed when the owner hasn't been logged in for one RL month.
Dragon flies no longer mysteriously disappear in driers.
Movement now properly interrupted when queuing attacks that initiate following ("thunderwalking").
Deer should no longer spazz out when engaged from certain angles.
Swords nerf't
Mo0vament Kamembert nerf't
Private claims now have their aspect ratio locked to 1:5.
The "taming" bug should be fixed.
"Flex" now costs -0.5 advantage per use.
Float like a Butterfly now gives +5% offense, +12% defense and +0.5 advantage.
Feign Flight now reduces opponents offense by -5%, has a shorter cooldown and gives +2% defense per use.
Punch has slightly longer cooldown
Ram repair bug fixed
Authority objects now possible to ram
Mineholes destructible
All resources gathered from the wild now have their quality hardcapped by Survival.
Bears no longer break everything
Gaps in default ridges fixed
Previously opened summoning dialogues can no longer be used if the person to be summoned is logged in.
You now take 1 HHP of damage everytime you leave a scent (Battery & Murder excluded)
Claim stakes now passable
Claim stakes can now be destroyed when the owner hasn't been logged in for one RL month.
Dragon flies no longer mysteriously disappear in driers.
Movement now properly interrupted when queuing attacks that initiate following ("thunderwalking").
Deer should no longer spazz out when engaged from certain angles.
Swords nerf't
Mo0vament Kamembert nerf't
Private claims now have their aspect ratio locked to 1:5.
The "taming" bug should be fixed.
"Flex" now costs -0.5 advantage per use.
Float like a Butterfly now gives +5% offense, +12% defense and +0.5 advantage.
Feign Flight now reduces opponents offense by -5%, has a shorter cooldown and gives +2% defense per use.
Punch has slightly longer cooldown
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factnfiction101
- Posts: 304
- Joined: Sun Apr 01, 2012 6:22 am
Re: Has bugramming been fixed?
Thanks 
A lot of good updates, except for the 1hhp damage. I don't like that
I guess he had to do that... I racked up 70+hhp damage from looking through an old village's stuff. I didn't take anything, lol.
There goes my plans for a minehole protected village
Can't make any super long PClaims
Resources hard capped by survival
I see the need for auth objects needing to be rammed (AD's statue village, lol) but wouldn't it be easier if they were not able to be placed near walls? Like at least 3-4 spaces away?
Oh well. At least PClaims can be destroyed now
1 Thing I would like to see: After 5 failed Hearth Secret guesses the player should have to wait 10 minutes. To prevent meanieheads from being jerkfaces.
A lot of good updates, except for the 1hhp damage. I don't like that
There goes my plans for a minehole protected village
Oh well. At least PClaims can be destroyed now
1 Thing I would like to see: After 5 failed Hearth Secret guesses the player should have to wait 10 minutes. To prevent meanieheads from being jerkfaces.
