having stats that are actually significant in many different ways is more depth than complexity :PSarien wrote:It seems like many of the moves, at least, could incorporate stats other than strength. Dexterity, inteligence, agility, and perception all seem to have a natural relationship to various moves.
It would be nice to be able to go with a more mobile, finesse or skilled fighter as opposed to just a strength-based brawler. It does add complexity to the system, though, and maybe that type of balance is not the desired result.
its not hard to understand that something like Agility might have a variety of uses
oh my god, quit your bitching womanAvu wrote:Yes because when klaue went raiding noobs he obviously took of his armor to be all sportsmanlike right? This system fixes nothing.