Apoc Lite

Forum for alternative clients, mods & discussions on the same.

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dymekcool
Posts: 10
Joined: Fri Sep 19, 2014 10:58 pm

Re: Apoc Lite

Post by dymekcool »

Xcom wrote:Is it only the pearl curio that is showing incorrect study time or other curios as well?
all curios for example poppy flower 0h16min, stuffed bear 0h24m etc
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Xcom
Posts: 1105
Joined: Wed Dec 14, 2011 1:43 pm

Re: Apoc Lite

Post by Xcom »

dymekcool wrote:
Xcom wrote:Is it only the pearl curio that is showing incorrect study time or other curios as well?
all curios for example poppy flower 0h16min, stuffed bear 0h24m etc
It looks like your running the older version of the client. I suspect the version you have is the one prior to the curio fix update. Either that or the curio.conf is from an older client version. I would suggest to redownload the latest version fresh from new.
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Xcom
Posts: 1105
Joined: Wed Dec 14, 2011 1:43 pm

Re: Apoc Lite

Post by Xcom »

Kidd wrote:Client freezes trying to ride the wagon. Happens when the wagon itself is about to move. 08.07.2014 version of client didnt have this problem.

Code: Select all

javax.media.opengl.GLException: java.lang.ClassCastException: haven.Homing canno
t be cast to haven.LinMove
        at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:271)

        at javax.media.opengl.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.
java:410)
        at javax.media.opengl.GLCanvas.display(GLCanvas.java:244)
        at haven.HavenPanel.uglyjoglhack(HavenPanel.java:393)
        at haven.HavenPanel.run(HavenPanel.java:422)
        at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassCastException: haven.Homing cannot be cast to haven.Li
nMove
        at haven.MapView.drawPlayerPath(MapView.java:1668)
        at haven.MapView.draw(MapView.java:1608)
        at haven.Widget.draw(Widget.java:290)
        at haven.RootWidget.draw(RootWidget.java:144)
        at haven.UI.draw(UI.java:158)
        at haven.HavenPanel.redraw(HavenPanel.java:298)
        at haven.HavenPanel$1.display(HavenPanel.java:96)
        at com.sun.opengl.impl.GLDrawableHelper.display(GLDrawableHelper.java:78
)
        at javax.media.opengl.GLCanvas$DisplayAction.run(GLCanvas.java:435)
        at com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:1
94)
        at javax.media.opengl.GLCanvas$DisplayOnEventDispatchThreadAction.run(GL
Canvas.java:452)
        at java.awt.event.InvocationEvent.dispatch(Unknown Source)
        at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
        at java.awt.EventQueue.access$200(Unknown Source)
        at java.awt.EventQueue$3.run(Unknown Source)
        at java.awt.EventQueue$3.run(Unknown Source)
        at java.security.AccessController.doPrivileged(Native Method)
        at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Sour
ce)
        at java.awt.EventQueue.dispatchEvent(Unknown Source)
        at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
        at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
        at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
        at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
        at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
        at java.awt.EventDispatchThread.run(Unknown Source)
Exception in thread "Haven UI thread" javax.media.opengl.GLException: java.lang.
ClassCastException: haven.Homing cannot be cast to haven.LinMove
        at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:271)

        at javax.media.opengl.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.
java:410)
        at javax.media.opengl.GLCanvas.display(GLCanvas.java:244)
        at haven.HavenPanel.uglyjoglhack(HavenPanel.java:393)
        at haven.HavenPanel.run(HavenPanel.java:422)
        at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassCastException: haven.Homing cannot be cast to haven.Li
nMove
        at haven.MapView.drawPlayerPath(MapView.java:1668)
        at haven.MapView.draw(MapView.java:1608)
        at haven.Widget.draw(Widget.java:290)
        at haven.RootWidget.draw(RootWidget.java:144)
        at haven.UI.draw(UI.java:158)
        at haven.HavenPanel.redraw(HavenPanel.java:298)
        at haven.HavenPanel$1.display(HavenPanel.java:96)
        at com.sun.opengl.impl.GLDrawableHelper.display(GLDrawableHelper.java:78
)
        at javax.media.opengl.GLCanvas$DisplayAction.run(GLCanvas.java:435)
        at com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:1
94)
        at javax.media.opengl.GLCanvas$DisplayOnEventDispatchThreadAction.run(GL
Canvas.java:452)
        at java.awt.event.InvocationEvent.dispatch(Unknown Source)
        at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
        at java.awt.EventQueue.access$200(Unknown Source)
        at java.awt.EventQueue$3.run(Unknown Source)
        at java.awt.EventQueue$3.run(Unknown Source)
        at java.security.AccessController.doPrivileged(Native Method)
        at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Sour
ce)
        at java.awt.EventQueue.dispatchEvent(Unknown Source)
        at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
        at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
        at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
        at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
        at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
        at java.awt.EventDispatchThread.run(Unknown Source)
Sadly I haven't had much time adding the hotfix to the OP.

Grab this file and it should fix the problem.
Xcom wrote:This is the fixed haven.jar file. Replace the file with the one found in the main directory.
dymekcool
Posts: 10
Joined: Fri Sep 19, 2014 10:58 pm

Re: Apoc Lite

Post by dymekcool »

Xcom wrote:
dymekcool wrote:
Xcom wrote:Is it only the pearl curio that is showing incorrect study time or other curios as well?
all curios for example poppy flower 0h16min, stuffed bear 0h24m etc
It looks like your running the older version of the client. I suspect the version you have is the one prior to the curio fix update. Either that or the curio.conf is from an older client version. I would suggest to redownload the latest version fresh from new.
i play this game about 3 weeks i downloaded first time ender from my friend link. then i find apoc. on top i see 10.15.2014 i download only this one and unpack it to other folder than ender... but one interesting thing is that when i run apoc he have my password and account... mayby my windows mades somewhere a folder with configuration or so?
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borka
Posts: 9965
Joined: Thu Feb 03, 2011 7:47 pm
Location: World of Sprucecap

Re: Apoc Lite

Post by borka »

Did you click "Save Login" Button on the left in LogIn window by chance?
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Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
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Xcom
Posts: 1105
Joined: Wed Dec 14, 2011 1:43 pm

Re: Apoc Lite

Post by Xcom »

Im a bit confused to the problem. Your friend got your login data?

The login data is stored in a file found in "C:\Users\[windows user name]\.haven\loginInfo.conf"

If you sent him this file then he should be able to see your login info.
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borka
Posts: 9965
Joined: Thu Feb 03, 2011 7:47 pm
Location: World of Sprucecap

Re: Apoc Lite

Post by borka »

btw Xcom why doesn't it get stored in the clients folder ?
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Xcom
Posts: 1105
Joined: Wed Dec 14, 2011 1:43 pm

Re: Apoc Lite

Post by Xcom »

Just in case people accidentally copied there client to a friend and share passwords and similar. Was also to make it easier to not have the info get scrambled between updates.
dymekcool
Posts: 10
Joined: Fri Sep 19, 2014 10:58 pm

Re: Apoc Lite

Post by dymekcool »

nooo friend give me link of clean ender i downloaded ender and play on it a few days. then i download apoc and have my pass from ender client.
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Xcom
Posts: 1105
Joined: Wed Dec 14, 2011 1:43 pm

Re: Apoc Lite

Post by Xcom »

That is normal, the remember me button makes it possible to save your character data for a single account every time you log in. That info is stored somewhere on the pc so all clients on your pc will remember that character data until you click forget me.

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