And we wouldn't want any of those wildly out of place tomato plants spoiling the aesthetic of our pumpkin & tobacco farmsspavaloo wrote:The tomato didn't arrive in Europe until Columbus went over to the Americas and brought back local crops with him. The Vikings who went before didn't go far south enough to find or trade for tomatoes.Xcom wrote:No joke, was genuine.spavaloo wrote:
It's difficult to tell if you're joking or not.
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Scoodles
- Posts: 72
- Joined: Wed Mar 13, 2013 5:31 pm
- Location: Canada
Re: Keeping you Posted, #2
sabinati wrote:AAAIIEEEEEEEEEEEEEEE
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RubyRed
- Posts: 206
- Joined: Sat Apr 20, 2013 6:43 pm
Re: Keeping you Posted, #2
As this is a game, food I am ok seeing from around the world lol. But its up to jorn and them... if they started a vote ya cool. But we will see what happens.
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: Keeping you Posted, #2
christian menopause meant no more cave trollsTonkyhonk wrote:in their pagan period.Sarge wrote:When did the cave trolls arrive?
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Tonkyhonk
- Posts: 4501
- Joined: Fri Sep 10, 2010 6:43 am
Re: Keeping you Posted, #2
platonism await metempsychosisJackard wrote:christian menopause meant no more cave trollsTonkyhonk wrote:in their pagan period.Sarge wrote:When did the cave trolls arrive?
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tiirsys
- Posts: 12
- Joined: Mon Oct 25, 2010 4:19 am
Re: Keeping you Posted, #2
You look... like such an great and powerful wizard! I love it.
Please don't stop.
Please don't stop.
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Scilly_guy
- Posts: 337
- Joined: Thu Feb 24, 2011 4:32 pm
Re: Keeping you Posted, #2
Its great to see you are making progress on Hafen/HnH II/HnH 3D, whatever you are referring to this incarnation as.
I would hazard a guess, looking at this screenshot, that farming is still individual tile based like it always has been in Haven, and not 4x4 field based like in Salem, although I could be wrong... anyway, my real question is; will there be crop tiers like in Salem? I really enjoy that aspect of farming, having to rotate crops to balance the influence bars. It would be nice to see baby onions, onions and red onions, oats, rye, barley and wheat, etc etc.
I would hazard a guess, looking at this screenshot, that farming is still individual tile based like it always has been in Haven, and not 4x4 field based like in Salem, although I could be wrong... anyway, my real question is; will there be crop tiers like in Salem? I really enjoy that aspect of farming, having to rotate crops to balance the influence bars. It would be nice to see baby onions, onions and red onions, oats, rye, barley and wheat, etc etc.
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Keeping you Posted, #2
I quite doubt there will be crop tiers as in Salem, but we are considering other forms of crop rotation. None implemented thus far, though.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Keeping you Posted, #2
Seasonsloftar wrote:I quite doubt there will be crop tiers as in Salem, but we are considering other forms of crop rotation. None implemented thus far, though.
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Keeping you Posted, #2
Have crops influence soil nutrients (nitrogen, phosphorus and potassium). No tiers, just affecting yields. Some low end crops wouldn't need any but would add some, and some high end crops would require precise ratios to get more out of the field than you planted.
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Lunarius_Haberdash
- Posts: 1477
- Joined: Tue Jul 05, 2011 5:14 am
Re: Keeping you Posted, #2
This, definitely this. Including things like beans which are nitrogen fixers, and corn which suck that shit right out of the soil.Potjeh wrote:Have crops influence soil nutrients (nitrogen, phosphorus and potassium). No tiers, just affecting yields. Some low end crops wouldn't need any but would add some, and some high end crops would require precise ratios to get more out of the field than you planted.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.