I'm posting this here because I see a lot of people with the same problem I had when upgrading to Mavericks.
At first I couldn't get it back to 1.6.
I tried reinstalling it, didn't work.
And looking all over the internet I couldn't find anything on removing 1.8, only the 1.7.
How I got it to work was by actually deleting the java 1.8 file using the method described at the bottom of this page http://docs.oracle.com/javase/7/docs/webnotes/install/mac/mac-jdk.html.
I know it's for 1.7 but if you use the same commands just replace the 1.7 file name with your 1.8 file name it works just fine.
Setting up H&H on Mac
Moderator: Phades
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Jake024d
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Re: Setting up H&H on Mac
Quis custodiet ipsos custodes.
jorb wrote:I'm pretty badass.
Support the devs, #JORBTAR2016jorb wrote:How many threads on this topic do we need?
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borka
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Re: Setting up H&H on Mac
http://www.java.com/en/download/help/ma ... l_java.xml
also there's a thread for Java with official DL urls
http://www.havenandhearth.com/forum/vie ... 86#p359412
Avatar by SacreDoom
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
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Jillybean1978x
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- Location: Florida
Re: Setting up H&H on Mac
borka wrote:Oracle Java 7 for Mac OsX is 64 Bit only (jre-7u45-macosx-x64.dmg) ,
that's where you get this error from,Error: This Java instance does not support a 32-bit JVM.
while Apple Java 6 supports both (http://support.apple.com/kb/DL1572)
10.9 Maverick uninstalls Java when upgrading so you'll need to reinstall - if you want to use Ender for Mac made by Hasse (which is 32 Bit) you'd better go with Apple Java update
Seems someone has to build a 64 Bit Ender for Mac for those that want to use Java 7 JRE /JDK on Maverick
Those that have Oracle Java 7 (64 Bit) on their Mac OsX Union 64 Bit client might be an alternative way to run a custom client....
I googled some things and read through a dozen more threads. I installed and uninstalled numberous things. Finally I came across this and gave it another shot.
It worked! Finally! Thank you all so much for having the info here to read through.
(Hassekebap Mac client, OS X)
We all dance around in a ring and suppose, but the secret sits in the middle and knows.
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borka
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Re: Setting up H&H on Mac
If you're using Hassekebap Mac client - just download the updater.jar from Ender thread first post and drop it into Hassekebap Ender folder and run it by doubleclicking to get the client up to date (and newer gluegen and jogl libaries)
Avatar by SacreDoom
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
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the_portals
- Posts: 217
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- Location: Brotherhood of the Oak
Re: Setting up H&H on Mac
I've tried setting up West Community on Yosemite 10.10.1, but whenever I run either regular union or with the west community, the terminal opens, then I see MainFrame pop up on the app list, but before even any windows open, MainFrame closes, and all the terminal says is "[Process completed]".
My version of Java is the latest java 7 update JDK, and I'm able to run Anemone.
My version of Java is the latest java 7 update JDK, and I'm able to run Anemone.
I was in the Northern Army once and you can never take that from me
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borka
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Re: Setting up H&H on Mac
thoughts: jsbot might be a problem (?) - try different libs (?) i.e. the ones in here:
http://jogamp.org/deployment/jogamp-cur ... atforms.7z
http://jogamp.org/deployment/jogamp-cur ... atforms.7z
Avatar by SacreDoom
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
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Xcom
- Posts: 1105
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Re: Setting up H&H on Mac
Does the latest Apoc lite work on mac clients?
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the_portals
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Re: Setting up H&H on Mac
In my experience, no, I'm pretty sure it's some kind of library error for Apoc, and I haven't been able to find a fix.
I was in the Northern Army once and you can never take that from me
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borka
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Re: Setting up H&H on Mac
romovs Anemone uses
gluegen-rt-natives-macosx-universal.jar
jogl-all-natives-macosx-universal.jar
gluegen-rt.jar
jogl-all.jar
all from jogamp (v2.1.2) - without jogamp native tag in jars
Xcom latest ApocLite uses v2.2.4 with jogamp native tag in jars
APXEOLOG Union (and direct forks) use even older SUN libs
portals have you tried to copy over these above from Anemone to Apoc, Union or West?
(not sure if it helps to extract both macosx-universals and drop the jnilibs into usr/lib ?)
gluegen-rt-natives-macosx-universal.jar
jogl-all-natives-macosx-universal.jar
gluegen-rt.jar
jogl-all.jar
all from jogamp (v2.1.2) - without jogamp native tag in jars
Xcom latest ApocLite uses v2.2.4 with jogamp native tag in jars
APXEOLOG Union (and direct forks) use even older SUN libs
portals have you tried to copy over these above from Anemone to Apoc, Union or West?
(not sure if it helps to extract both macosx-universals and drop the jnilibs into usr/lib ?)
Last edited by borka on Sun Feb 22, 2015 12:15 pm, edited 1 time in total.
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Xcom
- Posts: 1105
- Joined: Wed Dec 14, 2011 1:43 pm
Re: Setting up H&H on Mac
@the_portals there was an update recently that included some openGL updates. If you haven't tried it please give the latest version a try to see if it still doesn't work.