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TheDrill
- Posts: 19
- Joined: Sun Nov 08, 2009 5:35 am
A nice thing to have
If you sprint/run, run out of stamina and drink some water: you should go back to sprint/run mode.
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Hamster2k
- Posts: 63
- Joined: Sat Nov 14, 2009 3:34 am
Re: A nice thing to have
Also hotkeys for speedchange would be awesome (if they are already implemented and I just haven't found out yet I apologize).
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: A nice thing to have
ctrl+r
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Hamster2k
- Posts: 63
- Joined: Sat Nov 14, 2009 3:34 am
Re: A nice thing to have
Thanks!jorb wrote:ctrl+r
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Winterbrass
- Posts: 367
- Joined: Thu Jan 07, 2010 6:12 pm
Re: A nice thing to have
Something else that would be nice would be a shift-option or something when right-clicking on a construction site to have the object being constructed take every item that can be used for that object from your inventory.
jorb wrote:Haven aims to be hardcore.
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Chakravanti
- Posts: 3345
- Joined: Sat Aug 29, 2009 3:38 am
Re: A nice thing to have
All of this has been suggested before. Autospeed & Move/drop all.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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TheDrill
- Posts: 19
- Joined: Sun Nov 08, 2009 5:35 am
Re: A nice thing to have
The autospeed/drop all suggestions are not at all reasonable. This suggestion is the best way to implement an automatic speed control (provided that the stamina rules remain the same) without it getting more annoying.
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Asmodeus
- Posts: 55
- Joined: Fri Nov 06, 2009 7:32 am
- Location: Brodgar
Re: A nice thing to have
What a silly suggestion. 'While you are at developing the game change the hotkeys to suit my preferences please?'
Good humour always leaves someone crying.
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Shades
- Posts: 34
- Joined: Sun Dec 13, 2009 1:17 pm
Re: A nice thing to have
Actually your suggestion is a particular poor way of solving the running problem, limited to the case where your running and don't notice your stamina running out. It's fairly easy to drink while running so I don't see this happen much.TheDrill wrote:The autospeed/drop all suggestions are not at all reasonable. This suggestion is the best way to implement an automatic speed control (provided that the stamina rules remain the same) without it getting more annoying.
I would think the better method is once you select a 'lock' on a level of stamina drain (run for example) the game tries to keep that until you disable the lock. So entering water will walk you until you leave again, and moving onto grasslands or paved areas will put you in sprint. The assumption that you are willing to allow a level of drain is probably a better one than you want to be moving a certain speed. (why would you ever not run on paved land for example, it doesn't drain anything)
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: A nice thing to have
i think it might be easier to provide a hotkey specifically for sprint in addition to the normal ctrl+r hotkey that cycles through all speeds
itd be like hitting the turbo/boost button in racing games or using the pegasus boots in legend of zelda
itd be like hitting the turbo/boost button in racing games or using the pegasus boots in legend of zelda