Game Client modified by Ender

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borka
Posts: 9965
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Location: World of Sprucecap

Re: Game Client modified by Ender

Post by borka »

Tools - higlight Tab - checkmark wanted boxes ?

in Ender folder: highlight.conf
Avatar by SacreDoom
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
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morrogoth
Posts: 88
Joined: Tue Mar 27, 2012 6:27 am

Re: Game Client modified by Ender

Post by morrogoth »

hey borka,

still love your client. but now that i have a new machine i did all the run bat work, did everything humanly possible but still get this error:


C:\Users\me\Downloads\haven>"C:\Program Files\Java\jre1.8.0_25\bin\
java.exe" -Xms256m -Xmx512m -jar haven.jar moltke.seatribe.se
Exception in thread "Haven main thread" java.lang.UnsatisfiedLinkError: no jogl
in java.library.path
at java.lang.ClassLoader.loadLibrary(Unknown Source)
at java.lang.Runtime.loadLibrary0(Unknown Source)
at java.lang.System.loadLibrary(Unknown Source)
at com.sun.opengl.impl.NativeLibLoader.loadLibraryInternal(NativeLibLoad
er.java:189)
at com.sun.opengl.impl.NativeLibLoader.access$000(NativeLibLoader.java:4
9)
at com.sun.opengl.impl.NativeLibLoader$DefaultAction.loadLibrary(NativeL
ibLoader.java:80)
at com.sun.opengl.impl.NativeLibLoader.loadLibrary(NativeLibLoader.java:
103)
at com.sun.opengl.impl.NativeLibLoader.access$200(NativeLibLoader.java:4
9)
at com.sun.opengl.impl.NativeLibLoader$1.run(NativeLibLoader.java:111)
at java.security.AccessController.doPrivileged(Native Method)
at com.sun.opengl.impl.NativeLibLoader.loadCore(NativeLibLoader.java:109
)
at com.sun.opengl.impl.windows.WindowsGLDrawableFactory.<clinit>(Windows
GLDrawableFactory.java:60)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at javax.media.opengl.GLDrawableFactory.getFactory(GLDrawableFactory.jav
a:106)
at javax.media.opengl.GLCanvas.chooseGraphicsConfiguration(GLCanvas.java
:520)
at javax.media.opengl.GLCanvas.<init>(GLCanvas.java:131)
at javax.media.opengl.GLCanvas.<init>(GLCanvas.java:90)
at haven.HavenPanel.<init>(HavenPanel.java:77)
at haven.MainFrame.<init>(MainFrame.java:159)
at haven.MainFrame.main2(MainFrame.java:272)
at haven.MainFrame.access$100(MainFrame.java:52)
at haven.MainFrame$6.run(MainFrame.java:327)
at java.lang.Thread.run(Unknown Source)

but the thing is, every single file is there, the jogl.jar, etc. I ran the hell out of the updater but still no solution. please help epic one
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Jordus
Posts: 32
Joined: Sat Oct 23, 2010 3:54 am

Re: Game Client modified by Ender

Post by Jordus »

Ok I am getting the connection refused: connect error. I have 64 bit Java but am not sure what bit the client is.I installed it today ( I only did the update. Is that a problem?).
Right after I update the client a full screen window pops up to play and it will let me connect. But if I close it and use the desktop shortcut I get the error.
I created a run.bat file placed it under my Haven and Hearth folder. I tried it with and without the -r. No luck.

Thanks
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borka
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Re: Game Client modified by Ender

Post by borka »

@morrogoth

is it jogl-natives-windows-amd64 in your Ender folder or jogl-natives-windows-x586 ?

if x586 you might change the path to Java as it's prolly 32 Bit (and Ender aswell)

@ Jordus

The Ender client updater normally fetches the bit version suiting your Java

please post your run.bat
Avatar by SacreDoom
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
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Jordus
Posts: 32
Joined: Sat Oct 23, 2010 3:54 am

Re: Game Client modified by Ender

Post by Jordus »

"C:\Program Files (x86)\Java\jre1.8.0_25\bin\javaw.exe" -Xms256m -Xmx512m -jar haven.jar moltke.seatribe.se
I copied it from your post then made a small change because my jre version was different then the one in your post.

Thanks for the reply.
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borka
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Re: Game Client modified by Ender

Post by borka »

the (x86) points to 32 Bit Java - if you have 64 Bit Java it's Program Files only
Avatar by SacreDoom
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
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Jordus
Posts: 32
Joined: Sat Oct 23, 2010 3:54 am

Re: Game Client modified by Ender

Post by Jordus »

Man. Thought that would be it for sure. No good. I tried it with and without -r
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misafune
Posts: 5
Joined: Tue Aug 06, 2013 4:29 am

Re: Game Client modified by Ender

Post by misafune »

What i mean is I am having the same problem as morrogoth. And there is the amd64 file.
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borka
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Location: World of Sprucecap

Re: Game Client modified by Ender

Post by borka »

Have you tried to update with updater.jar (dl from first post in this thread, drop in Ender folder and run by doubleclicking)?

try with downloading this zipped .dll package dll.zip (Time to live: 7 days)

unpack (extract) the .dll files into your Ender folder
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Oddity
Posts: 1983
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Location: BC, Canadia

Re: Game Client modified by Ender

Post by Oddity »

For some reason, I'm getting an error trying to compile a fresh clone of the git repo.

BUILD FAILED
build.xml:26: HnH-Enders\resources\compiled does not exist.


That file (or folder) doesn't exist in any of my other clones either, but they still compile just fine. I guess it's created temporarily during the build process, but I don't know why it wouldn't be created for this one. Same root folder and permissions on the cmd process. Le sigh.

edit: It would seem that the offending lines in the build.xml are actually new to this build, and my other clones don't even have them.
<jar destfile="build/client-res.jar" update="true">
<fileset dir="resources/compiled" />
</jar>

Ender, what is this stuff for?

Anyway, using the old build.xml fixes the compilation problem. But the client I get from that gets "Connection refused: connect" when I try to login. Argh!
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