I disagree, while I think riding should still drain the rider's stamina, the horse's own stamina should be a limiting factor. It's even crazier for a horse to run further just because the rider is a big meatwad than it is for boat travel to have no stamina limitation.
I think boats working the way they do is a development compromise. If it drained stamina, or it travelled more slowly, it would just make boat travel more tedious. In the current version of H&H, overland travel is (very unrealistically) almost all straight lines, because the terrain is mostly totally flat and open everywhere. Boats need to be preternaturally fast and easy to use to maintain the right balance between the effectiveness of land vs. water travel.
H&H 2.0 is going to have cliffs, elevation, and other new terrain features, so that imbalance is not going to be there anymore in it; boats won't need to be quite as effective because overland travel will involve more detours and complications that river travel (so far as I know) still isn't going to have, or at least not as often. That means the world won't need to be as big to feel as big, which is another big plus.
I'm looking forward to farms needing to be levelled or (labor-intensively) terraced, too. If you can't plow a big field because the terrain is too hostile, then it's not just about biome and soil quality anymore, and there's something new (and obvious) to consider when selecting a site for founding a new village (or for a new conquest.)
It also changes the gameplay for those who do live in rough terrain to be much more flavourful; a hermit hillman won't just feel like they're running a mini-village on their own, but it will actually feel like they live in a trackless wilderness that they might know like the back of their hand, but where the average player wouldn't dare tread. There's some of this effect now (woo, thickets!), but the new terrain will enhance it a great deal, I think.
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ArvinJA
- Posts: 1255
- Joined: Sun Mar 20, 2011 1:02 pm
- Location: Sweden
Re: The Ghost of Christmas Future
Relevant and fun to readKathdys wrote:I disagree, while I think riding should still drain the rider's stamina, the horse's own stamina should be a limiting factor. It's even crazier for a horse to run further just because the rider is a big meatwad than it is for boat travel to have no stamina limitation.
However, I think J&L are often inspired by reality, but don't have it as a goal to make their game realistic. Gameplay and eccentricity comes first.
The low life has lost its appeal
And I'm tired of walking these streets
To a room with its cupboards bare
And I'm tired of walking these streets
To a room with its cupboards bare
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Kathdys
- Posts: 112
- Joined: Tue Nov 25, 2014 4:39 am
Re: The Ghost of Christmas Future
Sure, I just think there's a lot more gameplay and eccentricity to be had with breeding high-performance horses than there is with horses-as-tools, and the ability of horses scaling directly with the ability of their riders would remove a balancing factor from in-game competition. It could still work if the idea is to make powerful characters more powerful... I just don't think that's a good idea, especially if it makes chocobo I mean horse breeding less important.
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Bob_the_Cat
- Posts: 246
- Joined: Sat Sep 03, 2011 1:45 am
Re: The Ghost of Christmas Future
Theres nothing cool about some retard on his q200 horse he traded botted pearls for to just fly at you with no possible escape. Horse quality would be like having a running stat. Just a bad idea
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SynthAura
- Posts: 310
- Joined: Mon Mar 12, 2012 4:44 am
- Location: Kentucky, U.S.
Re: The Ghost of Christmas Future
Or the quality on the horse could be capped at a reasonable level, making it so people who put more time into the game will have faster horses but not such a high quality that it's impossible to catch up with for players who start later. Like crops in the current game, if the player harvests with perfect timing it is impossible to catch up if you start later than that person, but if the stats were capped it would be possible for anyone to catch up if they work at it. Though I like the capless quality of the game as it is on some items, if something like horses were added in with a speed stat I'd think a cap would be reasonable.Bob_the_Cat wrote:Theres nothing cool about some retard on his q200 horse he traded botted pearls for to just fly at you with no possible escape. Horse quality would be like having a running stat. Just a bad idea

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Kathdys
- Posts: 112
- Joined: Tue Nov 25, 2014 4:39 am
Re: The Ghost of Christmas Future
...Is it any better if he botted to build a character with high attributes and used a horse whose quality doesn't matter than if he botted to trade for a high-quality horse? I think you're complaining about something that doesn't strictly have to do with whether horses have their own attributes or not.Bob_the_Cat wrote:Theres nothing cool about some retard on his q200 horse he traded botted pearls for to just fly at you with no possible escape. Horse quality would be like having a running stat. Just a bad idea
As far as caps on horse speed goes, there's plenty that can happen in play. They might throw a horseshoe while galloping... that means it's time to slow down. Or, they might break a leg and/or hurl you to the ground if you make them run over bad terrain, and that means the chase is over. It's the #1 way for someone on foot to escape from someone riding a horse (though my personal favourite is still the one where someone gets unhorsed by a tree branch they rode straight into.) This would make it so it's only if you're out in the open that horses can dominate, and that makes a lot of sense. I'm thinking terrain is going to be a much bigger deal in Hafen than it is in the current version, however horses work.
Aside from that, from what I know of cows, it's already hard to select for multiple attributes at the same time when breeding animals. If that holds true for horses, then you can have a horse that's fast, or strong, or tough, or obedient, or agile. Pick two, maybe. A lot of warriors aren't going to pick 'fast' in that case, and the ones that do will have vulnerabilities anyone can exploit.
Woo, wild speculation!
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slipper
- Posts: 816
- Joined: Sat Oct 02, 2010 4:28 pm
Re: The Ghost of Christmas Future
Also make it possible to neuter animals.
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brohammed
- Posts: 526
- Joined: Sun Jun 20, 2010 2:41 pm
Re: The Ghost of Christmas Future
+1, plus you should get the genitals in your inventory afterwards. It could be a delicacy.slipper wrote:Also make it possible to neuter animals.
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RedRabbit
- Posts: 22
- Joined: Sat Nov 15, 2014 12:21 am
Re: The Ghost of Christmas Future
Yeah, that'd be hilarious! Someone sneaks inbrohammed wrote:+1, plus you should get the genitals in your inventory afterwards. It could be a delicacy.slipper wrote:Also make it possible to neuter animals.
and neuters all of the village's cows
Nao Whut did I do with my password...
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: The Ghost of Christmas Future
Rolled in flour and fried in butter.brohammed wrote:+1, plus you should get the genitals in your inventory afterwards. It could be a delicacy.slipper wrote:Also make it possible to neuter animals.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.