Since wilderness spawning was implemented i see more and more hearthfires on my route, which lower the animal level (DO NOT WANT). As we know the game is still, and wilderness spawning does by no mean make it better, very noobunfriendly. So most of these newbies play for one day, but their hearth fire lowers the animal level forever/until someone leaves theft scents...
Quick solution to this would be making hearthfires from chars that are inactive, as in didnt login for a week or so, not lower the animal level anymore. They should however maintain all of their functions and start to spread civ as soon as the char becomes active again(if it ever does..)
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warrri
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Inactive player->inactive hearthfire
The world I love The tears I drop To be part of The wave can't stop
Ever wonder if it's all for you
The world I love The trains I hop To be part of The wave can't stop
Come and tell me when it's time to
Ever wonder if it's all for you
The world I love The trains I hop To be part of The wave can't stop
Come and tell me when it's time to
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Nemu
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Re: Inactive player->inactive hearthfire
yes please
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kimya
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Re: Inactive player->inactive hearthfire
thats a good idea, and i would even do the same with everything that spreads civ... like cabins or at least villages...
the idea of those levels is that civlisation repels nature, but why would some cabins or even abandoned villages hold off nature from taking back what belongs to her?
the idea of those levels is that civlisation repels nature, but why would some cabins or even abandoned villages hold off nature from taking back what belongs to her?
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Gauteamus
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Re: Inactive player->inactive hearthfire
Maybe this could be combined with the "You have to visit your hearth regularly or suffer debuff" suggestion that has come up before?
What if Rosa Parks had a car?
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Delamore
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Re: Inactive player->inactive hearthfire
Or it could just be added as it is because it's simple, solves a problem without bringing up more.Gauteamus wrote:Maybe this could be combined with the "You have to visit your hearth regularly or suffer debuff" suggestion that has come up before?
Oh and it's not completely shit like the debuff suggestion, how bout that.
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Jackard
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Re: Inactive player->inactive hearthfire
yea maybe it could if they wanted to combine reasonable suggestions with really stupid onesGauteamus wrote:Maybe this could be combined with the "You have to visit your hearth regularly or suffer debuff" suggestion that has come up before?
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jorb
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Re: Inactive player->inactive hearthfire
Hearth fires shouldn't give civ at all imho.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Jackard
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Re: Inactive player->inactive hearthfire
thatd be nice
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sabinati
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Re: Inactive player->inactive hearthfire
make it sojorb wrote:Hearth fires shouldn't give civ at all imho.
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Seizure
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Re: Inactive player->inactive hearthfire
Why do they then? Quite odd IMO.jorb wrote:Hearth fires shouldn't give civ at all imho.