The Ghost of Christmas Future, II

Announcements about major changes in Haven & Hearth.
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slipper
Posts: 816
Joined: Sat Oct 02, 2010 4:28 pm

Re: The Ghost of Christmas Future, II

Post by slipper »

Good job on the animations, they quite match the overall style. Only the meat grinder one seemed to be a bit too exaggerated.
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jordancoles
Posts: 14168
Joined: Sun May 29, 2011 6:50 pm
Location: British Columbia, Canada

Re: The Ghost of Christmas Future, II

Post by jordancoles »

ChildhoodObesity wrote:wow i thot it wud be gay but im hype as fuk
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:
Check out my pro-tips thread
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Eemerald
Posts: 2780
Joined: Mon Jan 10, 2011 5:58 pm

Re: The Ghost of Christmas Future, II

Post by Eemerald »

i was planning on quitting Jorb! god damnit it!

good job, it looks great, and happy festivities!
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A (bad) Haiku
I heart Emerald
She hates villagers with lives
Leads with iron fist
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longfeather
Posts: 293
Joined: Wed Jan 19, 2011 8:15 pm

Re: The Ghost of Christmas Future, II

Post by longfeather »

:O :O :O what did my eyes just witness?!?
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sabinati
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Joined: Mon Jul 13, 2009 4:25 am
Location: View active topics

Re: The Ghost of Christmas Future, II

Post by sabinati »

jorb wrote:Give us few more months. ;)
no i need that now
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overtyped
Posts: 3906
Joined: Tue Sep 28, 2010 2:09 am
Location: Quaran book burning festival

Re: The Ghost of Christmas Future, II

Post by overtyped »

sabinati wrote:
jorb wrote:Give us few more months. ;)
no i need that now
I see jorb browsing the forum, when he should be working on the game!
j.png
This would be released much faster if we just bound then by chains to their computer desk.
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Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
Biddas
Posts: 317
Joined: Mon Oct 20, 2014 2:57 pm

Re: The Ghost of Christmas Future, II

Post by Biddas »

btw,where is 3d world ,i did not see freestyle camera view :(,or i can't call this 3D,just a part of 3D animations
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borka
Posts: 9965
Joined: Thu Feb 03, 2011 7:47 pm
Location: World of Sprucecap

Re: The Ghost of Christmas Future, II

Post by borka »

DDDsDD999 wrote:
GrapefruitV wrote:ARE MOSQUITOES A REAL THING OR IS IT JUS A SOUND? (sorry for hype-caps)
Seems like bee-hive to me.
guess she talks about the sound you hear when the guys jump of their horses and run to boat and go to shore again after rowing
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Resture
Posts: 276
Joined: Sat May 01, 2010 7:41 am
Location: Forest

Re: The Ghost of Christmas Future, II

Post by Resture »

It looks amazing. I love the atmosphere of the game. I can't wait to make a village with all my friends.
RedRabbit
Posts: 22
Joined: Sat Nov 15, 2014 12:21 am

Re: The Ghost of Christmas Future, II

Post by RedRabbit »

Will darkness still be a huge limiting factor?
seems like you can see fairly easily when in
the mine, and at the closest look we get of
night.

Also did you make those tunnels to get up the
cliff or did you spawn them in?

What is that creature at the end in the top ?
the one that's waggin it's head... is that a boar?

YOUR WATER LOOKS ABSOLUTELY STUNNING
AND THE ROWBOAT AGWEDTWETWETWERWER
-jizz-

If you release this game as i go to boot camp...
i will cry q.q...

-fap fap fap fap-
Nao Whut did I do with my password...

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