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bitza
- Posts: 1462
- Joined: Wed Dec 30, 2009 2:07 pm
Re: The Ghost of Christmas Future, II
that's very exciting but please for the love of god, no tinder drills
Karede wrote: It takes a special kind of autism to play this game
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Resture
- Posts: 276
- Joined: Sat May 01, 2010 7:41 am
- Location: Forest
Re: The Ghost of Christmas Future, II
+1bitza wrote:that's very exciting but please for the love of god, no tinder drills
Unless they have 100% success rate.
Last edited by Resture on Tue Dec 23, 2014 4:37 am, edited 1 time in total.
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: The Ghost of Christmas Future, II
It is generally intended to be light enough to make people not require lighthacks. As long as the server can't strictly enforce it, darkness as limitation is pretty pointless anyway.RedRabbit wrote:Will darkness still be a huge limiting factor? seems like you can see fairly easily when in the mine, and at the closest look we get of night.
For now they are just spawned, but as soon as we get the mapgen up, they are intended to be cave entrances, just like they currently work.RedRabbit wrote:Also did you make those tunnels to get up the cliff or did you spawn them in?
There are no tinderdrills. There are firebrands instead. They do have 100% success rate. Make what you will of that. ^^bitza wrote:that's very exciting but please for the love of god, no tinder drills
I assure you wood can make those kinds of sound. :)Saxony4 wrote:also the spit-roast making metallic sounds when it's wood.. :?
I am slightly curious what you believe yourself to read into the combat system from that.Saxony4 wrote:And of course the grueling combat system stays
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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trezisc
- Posts: 17
- Joined: Thu Jul 05, 2012 8:16 am
Re: The Ghost of Christmas Future, II
Looks peaceful what happened to the part where a raider jumps over the cliff, kills you, drops all your stuff onto the ground and then rides off on your horse, false advertising! 
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: The Ghost of Christmas Future, II
We've been specializing in that ever since the first trailer.trezisc wrote:false advertising!
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: The Ghost of Christmas Future, II
Looks awesome 
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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APXEOLOG
- Posts: 1300
- Joined: Fri Apr 23, 2010 7:58 am
- Location: Somewhere on Earth
Re: The Ghost of Christmas Future, II
Do you have new game client? How about performance? Will the client be open source? Do you make any changes in mechanics against bots?
Nice work anyway.
Nice work anyway.
W10 Meme Plot | W9 Mantis Garden | W8 Core | W7 Ofir | W6 the City of Dis | W5 Vitterstad | W4 A.D. | W3 Mirniy
jorb wrote:All your characters will be deleted, and I will level every village any one of them were ever members of.
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ninja_yodeler
- Posts: 1880
- Joined: Wed Dec 29, 2010 4:15 am
- Location: Look outside your window.
Re: The Ghost of Christmas Future, II
Had to watch it several times this is amazing
I have so many questions but no time to ask them all.
The one thing I will say is that the combat at the end seemed...confusing. But that's to be expected I suppose. Can't wait for this
I have so many questions but no time to ask them all.
The one thing I will say is that the combat at the end seemed...confusing. But that's to be expected I suppose. Can't wait for this
Phaen wrote: RIP Homicidal Ninja
Let us reflect upon the good he was able to do during his short time in the hearthlands.
Let us remind ourselves of his bravery and willingness to fight for the safety of his friends!
Let us hope he can surpass his previous achievements in his future lives.
<3
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ElGato
- Posts: 1945
- Joined: Tue Nov 10, 2009 2:10 am
Re: The Ghost of Christmas Future, II
Holy shit. Didn't expect that at all.
burgingham wrote:We are all Gato, and Gato is Delamore of course. Goons blablabla...
Caradon wrote:Gato, the anti-ghandi
Sabinati wrote:yeah we're gonna kill you gato!!!
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DeadlyPencil
- Posts: 924
- Joined: Sat Nov 21, 2009 12:17 am
Re: The Ghost of Christmas Future, II
looks really cool.
Stuff i noticed:
bones in the mine (cave monsters?)
No mine supports (future addition or gone?)
no curios seen on ground (maybe just not visible)
crops stored in barrels
harvest all option
logs seem to be able to fall in different directions
no attack and defence meters shown, punches sounded like they were pretty rapid
looks like u might be able to make your own cave entrances (i wonder if different ridge hieghts will put you into a different cave level? or the same)
Stuff i noticed:
bones in the mine (cave monsters?)
No mine supports (future addition or gone?)
no curios seen on ground (maybe just not visible)
crops stored in barrels
harvest all option
logs seem to be able to fall in different directions
no attack and defence meters shown, punches sounded like they were pretty rapid
looks like u might be able to make your own cave entrances (i wonder if different ridge hieghts will put you into a different cave level? or the same)
Last edited by DeadlyPencil on Tue Dec 23, 2014 6:31 am, edited 1 time in total.