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spectacle
- Posts: 950
- Joined: Wed Nov 11, 2009 11:16 am
- Location: Planet
Re: The Ghost of Christmas Future, II
Not just grappa, put in stills so we can make different kinds of hard liquor! It could be a whole new crafting tree with different stages and lots of options to either consume what you have or develop it further, similar to the cheesemaking process. 
Once a man has changed the relationship between himself and his environment, he cannot return to the blissful ignorance he left. Motion, of necessity, involves a change in perspective.
-Commissioner Pravin Lal, "A Social History of Planet"
-Commissioner Pravin Lal, "A Social History of Planet"
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: The Ghost of Christmas Future, II
I'd certainly prefer a playable game sooner, so would many others I imagine. Let's just add it to the list of nice things we can't have.loftar wrote: Sure, I wouldn't necessarily mind that as a mechanic, but it would require rather ominous core changes to support it. Don't expect the game to be ready next year if you really want that. ^^
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RedRabbit
- Posts: 22
- Joined: Sat Nov 15, 2014 12:21 am
Re: The Ghost of Christmas Future, II
Personally i think leaving everything visible is the
right thing to do, the game's very pretty and it's
always a shame when you have to use lighthacks
right thing to do, the game's very pretty and it's
always a shame when you have to use lighthacks
Nao Whut did I do with my password...
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Axatros
- Posts: 135
- Joined: Sat Mar 23, 2013 10:03 pm
Re: The Ghost of Christmas Future, II
We can finnaly jump! Yeah!
Pixel art is (and always will be) better than this plastic looking Hafen you gave us here.
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ElGato
- Posts: 1945
- Joined: Tue Nov 10, 2009 2:10 am
Re: The Ghost of Christmas Future, II
I was always under the impression you welcomed client modifications. Has this changed? Or do you just want to make people happy with the vanilla game so they won't need a modded client?loftar wrote:But then you have light-hacks anyway and the whole point was moot.Oddity wrote:I could live with tiles always being visible.
Sure, I wouldn't necessarily mind that as a mechanic, but it would require rather ominous core changes to support it. Don't expect the game to be ready next year if you really want that. ^^Kaios wrote:It is actually called "fog of war" and I've always enjoyed games that utilize it
burgingham wrote:We are all Gato, and Gato is Delamore of course. Goons blablabla...
Caradon wrote:Gato, the anti-ghandi
Sabinati wrote:yeah we're gonna kill you gato!!!
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Massa
- Posts: 1747
- Joined: Sat Jun 01, 2013 4:58 am
- Location: the hams
Re: The Ghost of Christmas Future, II
I think he's hostile towards the game breaks.ElGato wrote:I was always under the impression you welcomed client modifications. Has this changed? Or do you just want to make people happy with the vanilla game so they won't need a modded client?loftar wrote:But then you have light-hacks anyway and the whole point was moot.Oddity wrote:I could live with tiles always being visible.
Sure, I wouldn't necessarily mind that as a mechanic, but it would require rather ominous core changes to support it. Don't expect the game to be ready next year if you really want that. ^^Kaios wrote:It is actually called "fog of war" and I've always enjoyed games that utilize it
I doubt he has any problem with things like container transfer shortcuts or the wider screen business, but rather a problem with the things that make the game feel alive. There's something about running through dark woods or having to light your way that makes a game more challenging and also enjoyable, rather than a numbers race. Just shortcut away most of your problems, sort of thing.


ass blast USA
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Alleytricks
- Posts: 2
- Joined: Sun Dec 21, 2014 1:56 am
Re: The Ghost of Christmas Future, II
Stop sawing logs on the ground and use a damn saw pit.
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RedRabbit
- Posts: 22
- Joined: Sat Nov 15, 2014 12:21 am
Re: The Ghost of Christmas Future, II
baby plz... don't make things more complicated...Alleytricks wrote:Stop sawing logs on the ground and use a damn saw pit.
Nao Whut did I do with my password...
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: The Ghost of Christmas Future, II
I don't think this has anything at all with that to do. I'm mainly just saying that there seems to be little point in adding a "limiting" mechanic that can just be removed client-side anyway.ElGato wrote:I was always under the impression you welcomed client modifications. Has this changed? Or do you just want to make people happy with the vanilla game so they won't need a modded client?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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KwonChiMin
- Posts: 409
- Joined: Fri Mar 05, 2010 7:11 pm
Re: The Ghost of Christmas Future, II
Just nerf ranged in darkness. Harder to aim and stuff.
With day/night slider affecting it and dusk/dawn chains useful finally.
With day/night slider affecting it and dusk/dawn chains useful finally.