And then perception can boost this? =D???Grable wrote:As to how I would tackle the night issue:
Why not just limit the vision range at night? So for example when it's day players have 600 (units or whatever) vision range, and at night 400. The server knows when its day or night and simply doesn't send more than 400 units range to the client, making it theoretically uncheatable. Would that be feasible?
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RedRabbit
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Re: The Ghost of Christmas Future, II
Nao Whut did I do with my password...
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loftar
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Re: The Ghost of Christmas Future, II
This is exactly what has already been treated at some length in the thread. :)Grable wrote:Why not just limit the vision range at night? So for example when it's day players have 600 (units or whatever) vision range, and at night 400. The server knows when its day or night and simply doesn't send more than 400 units range to the client, making it theoretically uncheatable. Would that be feasible?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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LadyV
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Re: The Ghost of Christmas Future, II
I understand people want mood lighting in effect. But I have to side with Loftar on this one. As for the ranged penalty mentioned that easy enough to do without touching lighting. Just make aim more difficult during night hours. Even this will be overcome by skill at some point.
Just let the game be what its going to be and once we can test things offer suggestions, if needed.
Just let the game be what its going to be and once we can test things offer suggestions, if needed.
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Leksar
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Re: The Ghost of Christmas Future, II
I can see no penises on this video.
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shubla
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Re: The Ghost of Christmas Future, II
You didnt see shape of that lake didnt you?Leksar wrote:I can see no penises on this video.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
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Ozzy123
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Re: The Ghost of Christmas Future, II
What's up with combat in this game, are you gonna fix it or its gonna be completly fucked up like in this vid?
epicbuds wrote:just got this game a bad review on my website and will post on every forum and game page i can think of to tell people to stay away from this site this game is a joke
viruseg wrote:Kill all new players for no reason. Polish scum came running and killed me with a crowd. Suck fuck fucks..
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Sardte
- Posts: 440
- Joined: Wed Sep 21, 2011 9:14 pm
Re: The Ghost of Christmas Future, II
Looking forward to it, thanks for the preview!
I do hope the combat isn't really clunky. On the other hand, horses!
I do hope the combat isn't really clunky. On the other hand, horses!
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jorb
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- Location: Here, there and everywhere.
Re: The Ghost of Christmas Future, II
Whatever makes you stay away from it!Ozzy123 wrote:What's up with combat in this game, are you gonna fix it or its gonna be completly fucked up like in this vid?
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Rosenose
- Posts: 11
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Re: The Ghost of Christmas Future, II
Please add flying ponies that have change to spawn when you do any combat move, and they 1 hit you then they despawn.jorb wrote:Whatever makes you stay away from it!Ozzy123 wrote:What's up with combat in this game, are you gonna fix it or its gonna be completly fucked up like in this vid?
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Bondle
- Posts: 330
- Joined: Fri Jan 20, 2012 10:40 am
Re: The Ghost of Christmas Future, II
Some people...Rosenose wrote:Please add flying ponies that have change to spawn when you do any combat move, and they 1 hit you then they despawn.jorb wrote:Whatever makes you stay away from it!Ozzy123 wrote:What's up with combat in this game, are you gonna fix it or its gonna be completly fucked up like in this vid?