And then your abuse ruined it. Can't have nice things because of disfagsjordancoles wrote: I remember the old CR material cost mmmm
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GrapefruitV
- Posts: 858
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Re: Screenshot's of world 7

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ramones
- Posts: 3077
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- Location: I am a man who walks alone'
Re: Screenshot's of world 7
No. Devs changed it because people used them to get animals in houses. That was really gamebreaking, so it needed urgent fix.Lordtimo wrote:I think because of the vaults which were unraidable + the owner didnt even had to leave his house to port where he wants lolArcanist wrote:Also you used to be able to make crossroads inside houses, why did that ever change?
But yea i agree, it was fun
W16.1 - Pet Sematary (hermit)
W8 - Hermitage
W7 - Emerald City
W6 - Gomorrah
W5 - Pandemonium
W4 - Angkor
W3 - Angkor
W8 - Hermitage
W7 - Emerald City
W6 - Gomorrah
W5 - Pandemonium
W4 - Angkor
W3 - Angkor
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Emkarcinos
- Posts: 33
- Joined: Sat Mar 08, 2014 1:17 pm
Re: Screenshot's of world 7
How is it even possible to get an animal into the house using a crossroad lolramones wrote:No. Devs changed it because people used them to get animals in houses. That was really gamebreaking, so it needed urgent fix.Lordtimo wrote:I think because of the vaults which were unraidable + the owner didnt even had to leave his house to port where he wants lolArcanist wrote:Also you used to be able to make crossroads inside houses, why did that ever change?
But yea i agree, it was fun

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borka
- Posts: 9965
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- Location: World of Sprucecap
Re: Screenshot's of world 7
porting on a raft with them
There was different xploiters using CRs for different xploits - but i think it got changed when people used them as protection for Rams (Animal house porting doesn't make much sense but fun screens ) - sadly most measures against xploiters goes at cost of the non xploiters ...
There was different xploiters using CRs for different xploits - but i think it got changed when people used them as protection for Rams (Animal house porting doesn't make much sense but fun screens ) - sadly most measures against xploiters goes at cost of the non xploiters ...
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Emkarcinos
- Posts: 33
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borka
- Posts: 9965
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- Location: World of Sprucecap
Re: Screenshot's of world 7
ramones wrote:No. Devs changed it because people used them to get animals in houses. That was really gamebreaking, so it needed urgent fix.
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Emkarcinos
- Posts: 33
- Joined: Sat Mar 08, 2014 1:17 pm
Re: Screenshot's of world 7
I mean not inside houses, just to move them to any crossoradborka wrote:ramones wrote:No. Devs changed it because people used them to get animals in houses. That was really gamebreaking, so it needed urgent fix.

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borka
- Posts: 9965
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Re: Screenshot's of world 7
You can't port with a complete raft using CRs anymore and as cowlifting isn't suitable in HnH: no 
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Arcanist
- Posts: 2664
- Joined: Mon Mar 19, 2012 2:01 pm
Re: Screenshot's of world 7
cow lifting should be a thing
CRs are rammable now, so they should have their old cost restored.
CRs are rammable now, so they should have their old cost restored.
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borka
- Posts: 9965
- Joined: Thu Feb 03, 2011 7:47 pm
- Location: World of Sprucecap
Re: Screenshot's of world 7
I opt for brahmin tipping tooArcanist wrote:cow lifting should be a thing
CRs are rammable now, so they should have their old cost restored.
and yes lesser cost for CRs would help village starters a lot