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xAlexx
- Posts: 217
- Joined: Wed Dec 03, 2014 9:10 am
Silkmoth eggs, moths and cocoons
So I am wondering how I improve the quality of these said things. I have Q60+ mulberry leaves, but I can't seem to get my moths, eggs or cocoons past Q33. Can anyone help me on this?
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Ninijutsu
- Posts: 2228
- Joined: Sat May 22, 2010 4:22 am
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xAlexx
- Posts: 217
- Joined: Wed Dec 03, 2014 9:10 am
Re: Silkmoth eggs, moths and cocoons
I have a Q300+ Herb Table and I put eggs on it before and they never wen't up in quality. They stayed the same.
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windmaker
- Posts: 1855
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- Location: in the forum where some mods are fags.
Re: Silkmoth eggs, moths and cocoons
herbtable hardcap the worm .. cant up the quality of worms dont matter your quality herbtable.xAlexx wrote:I have a Q300+ Herb Table and I put eggs on it before and they never wen't up in quality. They stayed the same.
#swag-
xAlexx
- Posts: 217
- Joined: Wed Dec 03, 2014 9:10 am
Re: Silkmoth eggs, moths and cocoons
So how I am to obtain higher Q Moths and eggs?
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windmaker
- Posts: 1855
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Re: Silkmoth eggs, moths and cocoons
when the eggs come from the silkmoth couple are betweem -5 and +5 quality from parents-
ex:
if ur couple silkmoth are q10 , the eggs can be between 5 and 15...
herbtable and leaves just hardcape the next fase of the egg/worm/cocoon
more info : http://ringofbrodgar.com/wiki/Sericulture
ex:
if ur couple silkmoth are q10 , the eggs can be between 5 and 15...
herbtable and leaves just hardcape the next fase of the egg/worm/cocoon
more info : http://ringofbrodgar.com/wiki/Sericulture
#swag-
xAlexx
- Posts: 217
- Joined: Wed Dec 03, 2014 9:10 am
Re: Silkmoth eggs, moths and cocoons
So it's a trial and error kind of thing. Lots of making cocoons and letting em hatch to get higher Q.
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borka
- Posts: 9965
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- Location: World of Sprucecap
Re: Silkmoth eggs, moths and cocoons
It's not trial and error but sorting and probability 
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Silkmoth eggs, moths and cocoons
Sorting and probability is just trial and error by using smart choices to eliminate as much randomness as possible.
I find that if I mate 7-8 pairs, I can almost always get a quality increase in the next generation. The more you mate, the more likely you are to get good quality increases, not just 1 point/generation. It's just a matter of how much space you want to dedicate to it.
I find that if I mate 7-8 pairs, I can almost always get a quality increase in the next generation. The more you mate, the more likely you are to get good quality increases, not just 1 point/generation. It's just a matter of how much space you want to dedicate to it.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.