What about being able to "hire" bots to do paving, building, even acting as guards?
We could have a few types, like the ones mentioned above, each with a different set of stats.
They could also be upgraded to a higher level of stats with a lot of village authority.
They would "feed" on village authority (instead of water and food) and the number of bots you could hire could be linked to the village size (10 people=1 bot).
You could dress them up with gear and tools and give them simple orders with right clicking (pave a straight line from x to y, stand by, attack unknown hearthlings withing x radius, etc.).
Has this been suggest before? What do you all think?
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Prowny
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In game village dependant bots
loftar wrote:The tears in this thread are so delicious
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FLO
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Re: In game village dependant bots
jorbtar & the haven community (most of 'em) are against the idea of bots. So its probably not gonna happen
also people would just do it on client side aswel
also people would just do it on client side aswel
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Ninijutsu
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Re: In game village dependant bots
This would be really cool, but it's not gonna happen I'm sure.Prowny wrote:acting as guards?
Of another era.
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SilverBull
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Re: In game village dependant bots
I dont see why not have guard bots if not that then why not like guard dogs/tame a fox.. "not sure how that works" ik id rest easy knowing my base had some sort of protection, may suck for random people that encroach on your lands but hey, guard dogs a guard dog
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loftar
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Re: In game village dependant bots
I don't necessarily mind that idea per se, but seeing how animals are already being 'sploited, it doesn't seem that it would provide a very meaningful effect.SilverBull wrote:I dont see why not have guard bots if not that then why not like guard dogs/tame a fox.. "not sure how that works" ik id rest easy knowing my base had some sort of protection, may suck for random people that encroach on your lands but hey, guard dogs a guard dog
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Kathdys
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Re: In game village dependant bots
Maybe if there were guard blink dogs...
On that note, guards with ranged attacks (maybe even confined to 'guard towers', or other dedicated fortifications) would probably function better than easily-exploited straight-charging AI-controlled creatures. Though that introduces a temptation to add catapults to counteract them, and then things get really crazy.
On that note, guards with ranged attacks (maybe even confined to 'guard towers', or other dedicated fortifications) would probably function better than easily-exploited straight-charging AI-controlled creatures. Though that introduces a temptation to add catapults to counteract them, and then things get really crazy.
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venatorvenator
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Re: In game village dependant bots
Wow, it's been more than a decade since I've heard those two words. Made me think of displacer beasts too.blink dogs...
Xcom wrote:Most good things last only a short time
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borka
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