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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: The Ghost of Christmas Future, II
... duh?krikke93 wrote:Are you, if the game turns out do have quite alot of succes (same or more than current HnH), planning on keeping the game up-to-date, as in add more features as we are playing it?
Yes.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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wonder-ass
- Posts: 2359
- Joined: Thu Aug 01, 2013 7:02 am
Re: The Ghost of Christmas Future, II
safely trading would kill the game cuz trading is a big part of it it would kill the fact that there is a skill to theft a person if there was safely trading it would kinda kill the people who like to theft and besides trading none safely is more fun and exciting then safely cuz When u trade safely u know the person cant fuck u over 
see homo sexuality trending,. do not do that.
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RubyRed
- Posts: 206
- Joined: Sat Apr 20, 2013 6:43 pm
Re: The Ghost of Christmas Future, II
The whole watching out for Bandits factor while irrating, you know its part of the risk, plus even if it pisses you off alot, you know they are having fun.
Sounds intersting to me lol.
Sounds intersting to me lol.
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Robertzon
- Posts: 1483
- Joined: Mon Jan 03, 2011 11:51 pm
Re: The Ghost of Christmas Future, II
..whatkrikke93 wrote:Jorb and Loftar, I've got one important question for you guys, which I think everyone would like to know the answer to.
Are you, if the game turns out do have quite alot of succes (same or more than current HnH), planning on keeping the game up-to-date, as in add more features as we are playing it?![]()
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slipper
- Posts: 816
- Joined: Sat Oct 02, 2010 4:28 pm
Re: The Ghost of Christmas Future, II
Scripting in the original client, so the first person to be arsed to develop it in a custom client doesn't have a massive advantage.Oddity wrote:What do you mean?slipper wrote:Native scripting language, when?
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SilverBull
- Posts: 57
- Joined: Tue Dec 16, 2014 9:42 am
Re: The Ghost of Christmas Future, II
WHY U KILL YOUR BUDDY D:, also, fk yeah on the new looks, tho the sasuage making could do with a bucket or somthing underneat... imo it looks... disturbing o,o but then again i cant make a game much less a doodle lol
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SilverBull
- Posts: 57
- Joined: Tue Dec 16, 2014 9:42 am
Re: The Ghost of Christmas Future, II
also helps keep trading... interesting and flavoraful if thats how u spell itRubyRed wrote:The whole watching out for Bandits factor while irrating, you know its part of the risk, plus even if it pisses you off alot, you know they are having fun.
Sounds intersting to me lol.
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soapdish
- Posts: 134
- Joined: Sat Jul 10, 2010 7:00 am
- Location: beside a thicket
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: The Ghost of Christmas Future, II
Yes.soapdish wrote:will the same forums/accounts be used for 'hafen'?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
