borka wrote:The Ghost of Christmas Future 22 Dec 2013
The Ghost of Christmas Future, II 23 Dec 2014
The Ghost of Christmas Future, III 24 Dec 2015
Game Development: World 8 25 Dec 2016
-
slipper
- Posts: 816
- Joined: Sat Oct 02, 2010 4:28 pm
Re: The Ghost of Christmas Future, II
-
shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: The Ghost of Christmas Future, II
slipper wrote:borka wrote:The Ghost of Christmas Future 22 Dec 2013
The Ghost of Christmas Future, II 23 Dec 2014
The Ghost of Christmas Future, III 24 Dec 2015
Game Development: World 8 25 Dec 2016

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
-
NaoWhut
- Posts: 4852
- Joined: Sun Aug 30, 2009 11:55 pm
- Location: |.
-
RubyRed
- Posts: 206
- Joined: Sat Apr 20, 2013 6:43 pm
Re: The Ghost of Christmas Future, II
Truly I think it might be ready by this summer, maby sooner. But they will do what they will do. I think main things they have left is add a bit mor food, make a map gen, add a few other things so we have a bit more to do at the start. Then its add as we play. Biggest thing on that list is the map gen.
-
krikke93
- Posts: 3313
- Joined: Tue Nov 02, 2010 7:23 pm
- Location: Belgium
Re: The Ghost of Christmas Future, II
FtfyRubyRed wrote:Truly I think it might be ready by this summer, maby sooner. But they will do what they will do. I think main things they have left is add a bit more food, make an ocean gen, add a few other things so we have a bit more to do at the start. Then its add as we play. Biggest thing on that list is the ocean gen.
Hope you have a great day
-
spectacle
- Posts: 950
- Joined: Wed Nov 11, 2009 11:16 am
- Location: Planet
Re: The Ghost of Christmas Future, II
Instead of a smaller world, have player spawns happen in more concentrated clusters in several places on the map. That way players would start closer together so there will be a lot more interaction, but it will also be possible to head out into the wilds if you want to be a hermit.
As a bonus, the wilderness will be a lot emptier and not dotted with hundreds of noob camps that have been abandoned after a week. I loved the outer grids in world 3 for this reason, since nobody spawned out there.
As a bonus, the wilderness will be a lot emptier and not dotted with hundreds of noob camps that have been abandoned after a week. I loved the outer grids in world 3 for this reason, since nobody spawned out there.
Once a man has changed the relationship between himself and his environment, he cannot return to the blissful ignorance he left. Motion, of necessity, involves a change in perspective.
-Commissioner Pravin Lal, "A Social History of Planet"
-Commissioner Pravin Lal, "A Social History of Planet"
-
Jesus_Smith_Nandez
- Posts: 2421
- Joined: Sun Mar 16, 2014 7:15 am
- Location: Canada
Re: The Ghost of Christmas Future, II
I feel like that would cause a lot of infightingspectacle wrote:Instead of a smaller world, have player spawns happen in more concentrated clusters in several places on the map. That way players would start closer together so there will be a lot more interaction, but it will also be possible to head out into the wilds if you want to be a hermit.
As a bonus, the wilderness will be a lot emptier and not dotted with hundreds of noob camps that have been abandoned after a week. I loved the outer grids in world 3 for this reason, since nobody spawned out there.
As for only trading in the local area, imagine Trying to do that now, it would be almost impossible.in addition, only being able to trade locally would really limit you depending on what or who is in your local area, and make all your quality grinding start from scratch without being able to but HQ stuff on the forums. Trading is very dependent on forum merchants and that works well and I'm fine with it, but location, delivery, etc should also be a factor for these merchants on the forums.
U feel?
HnH Videos
God bless
God bless
-
MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: The Ghost of Christmas Future, II
If I thought I could have that many people within a 20-30 minute walk of me and not get ganked by at least one of them during that walk (or upon destination), I'd be inclined to agree with you. HnH being what it is, having anyone unfriendly within a couple hours walk (boat ride) is likely to get your raided and killed sooner or later, let alone trying to do trades.Jesus_Smith_Nandez wrote:Trading is very dependent on forum merchants and that works well and I'm fine with it, but location, delivery, etc should also be a factor for these merchants on the forums.
Does it make it more realistic? most definitely. Is it healthy for gameplay? /shrug Someone has to have their lulz, though, so even relying on the usual protection racket/liege lord type thing isn't safe.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
-
RubyRed
- Posts: 206
- Joined: Sat Apr 20, 2013 6:43 pm
Re: The Ghost of Christmas Future, II
Even with the current style of trading, if people find you and have enough man power, your dead. BWs help alot but if people are that bored they will rip apart everything they find just for the Lols, the past few worlds I have seen safe traders end up getting raided and shutting down.
The map size right now is a good balance, yes is things wear harder a bit, it just change how alot of people play, it wont stop any of whats going on from happening.
Be cool if it was streamlined so it was an option for everyone. Like a port, city ect... that just is on the map, that everyone could port to in and out. Though people might want to inforce the peace.
The map size right now is a good balance, yes is things wear harder a bit, it just change how alot of people play, it wont stop any of whats going on from happening.
Be cool if it was streamlined so it was an option for everyone. Like a port, city ect... that just is on the map, that everyone could port to in and out. Though people might want to inforce the peace.
-
LadyV
- Posts: 3113
- Joined: Wed Jan 25, 2012 2:34 am
Re: The Ghost of Christmas Future, II
Ive avoided this discussion for a bit now. It really should have been in C & I. Let's get right to the point small world equals more violence, less resources, and imagine all those super claims now limiting even more land. Trade needs a way for long distance travel or some proxy. Without such you set up a world where one or two factions will rule the resources.

