The Ghost of Christmas Future, II

Announcements about major changes in Haven & Hearth.
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slipper
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Re: The Ghost of Christmas Future, II

Post by slipper »

borka wrote:The Ghost of Christmas Future 22 Dec 2013
The Ghost of Christmas Future, II 23 Dec 2014
The Ghost of Christmas Future, III 24 Dec 2015
Game Development: World 8 25 Dec 2016
;)
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shubla
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Re: The Ghost of Christmas Future, II

Post by shubla »

slipper wrote:
borka wrote:The Ghost of Christmas Future 22 Dec 2013
The Ghost of Christmas Future, II 23 Dec 2014
The Ghost of Christmas Future, III 24 Dec 2015
Game Development: World 8 25 Dec 2016
;)
¦]
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NaoWhut
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Re: The Ghost of Christmas Future, II

Post by NaoWhut »

i got time
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RubyRed
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Re: The Ghost of Christmas Future, II

Post by RubyRed »

Truly I think it might be ready by this summer, maby sooner. But they will do what they will do. I think main things they have left is add a bit mor food, make a map gen, add a few other things so we have a bit more to do at the start. Then its add as we play. Biggest thing on that list is the map gen.
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krikke93
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Re: The Ghost of Christmas Future, II

Post by krikke93 »

RubyRed wrote:Truly I think it might be ready by this summer, maby sooner. But they will do what they will do. I think main things they have left is add a bit more food, make an ocean gen, add a few other things so we have a bit more to do at the start. Then its add as we play. Biggest thing on that list is the ocean gen.
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spectacle
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Re: The Ghost of Christmas Future, II

Post by spectacle »

Instead of a smaller world, have player spawns happen in more concentrated clusters in several places on the map. That way players would start closer together so there will be a lot more interaction, but it will also be possible to head out into the wilds if you want to be a hermit.

As a bonus, the wilderness will be a lot emptier and not dotted with hundreds of noob camps that have been abandoned after a week. I loved the outer grids in world 3 for this reason, since nobody spawned out there.
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Jesus_Smith_Nandez
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Re: The Ghost of Christmas Future, II

Post by Jesus_Smith_Nandez »

spectacle wrote:Instead of a smaller world, have player spawns happen in more concentrated clusters in several places on the map. That way players would start closer together so there will be a lot more interaction, but it will also be possible to head out into the wilds if you want to be a hermit.

As a bonus, the wilderness will be a lot emptier and not dotted with hundreds of noob camps that have been abandoned after a week. I loved the outer grids in world 3 for this reason, since nobody spawned out there.
I feel like that would cause a lot of infighting
As for only trading in the local area, imagine Trying to do that now, it would be almost impossible.in addition, only being able to trade locally would really limit you depending on what or who is in your local area, and make all your quality grinding start from scratch without being able to but HQ stuff on the forums. Trading is very dependent on forum merchants and that works well and I'm fine with it, but location, delivery, etc should also be a factor for these merchants on the forums.
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MagicManICT
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Re: The Ghost of Christmas Future, II

Post by MagicManICT »

Jesus_Smith_Nandez wrote:Trading is very dependent on forum merchants and that works well and I'm fine with it, but location, delivery, etc should also be a factor for these merchants on the forums.
If I thought I could have that many people within a 20-30 minute walk of me and not get ganked by at least one of them during that walk (or upon destination), I'd be inclined to agree with you. HnH being what it is, having anyone unfriendly within a couple hours walk (boat ride) is likely to get your raided and killed sooner or later, let alone trying to do trades.

Does it make it more realistic? most definitely. Is it healthy for gameplay? /shrug Someone has to have their lulz, though, so even relying on the usual protection racket/liege lord type thing isn't safe.
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RubyRed
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Re: The Ghost of Christmas Future, II

Post by RubyRed »

Even with the current style of trading, if people find you and have enough man power, your dead. BWs help alot but if people are that bored they will rip apart everything they find just for the Lols, the past few worlds I have seen safe traders end up getting raided and shutting down.

The map size right now is a good balance, yes is things wear harder a bit, it just change how alot of people play, it wont stop any of whats going on from happening.

Be cool if it was streamlined so it was an option for everyone. Like a port, city ect... that just is on the map, that everyone could port to in and out. Though people might want to inforce the peace.
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LadyV
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Re: The Ghost of Christmas Future, II

Post by LadyV »

Ive avoided this discussion for a bit now. It really should have been in C & I. Let's get right to the point small world equals more violence, less resources, and imagine all those super claims now limiting even more land. Trade needs a way for long distance travel or some proxy. Without such you set up a world where one or two factions will rule the resources.

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