Does that mean people can expect a product more of the likes of one of those recently very popular survival games? No focus on city building, societal experiements, politics and similar aspects that used to be a factor in HnH during its earlier years?jorb wrote:Correct. We think that that plus the increased difficulty in arbitrarily creating alts at a given location is going to be beneficial for the game's environment. Our perspective would be to approach it as a single-player game first and foremost.sabinati wrote:so groups can't start together?jorb wrote:By the by. Teleportation only along formal roads. No hearth secrets. Random wilderness spawns only.
Probably easier to balance and develop this way, but at the same time it is going to lack some of the more fascinating aspects.
