I'm with Woot and V, I like the flower menu's. You could remove them where they are not strictly needed as Woot suggests but for multiple action choices I can't see what is wrong with them tbh.
@ Nooby - how so though? I mean, is that really accurate - "95% of the bugs came from the flower menu" - only if it is then obviously something needs to be altered about them to prevent that happening.
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Amanda44
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Re: Suggestions for Hafen (Haven and Hearth 2)
Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
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Jesus_Smith_Nandez
- Posts: 2421
- Joined: Sun Mar 16, 2014 7:15 am
- Location: Canada
Re: Suggestions for Hafen (Haven and Hearth 2)
Make it like eve with spreadsheets and nerds who say how hard it is learn
HnH Videos
God bless
God bless
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bitza
- Posts: 1462
- Joined: Wed Dec 30, 2009 2:07 pm
Re: Suggestions for Hafen (Haven and Hearth 2)
95% of bugs come from fast travel
Karede wrote: It takes a special kind of autism to play this game
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Xcom
- Posts: 1105
- Joined: Wed Dec 14, 2011 1:43 pm
Re: Suggestions for Hafen (Haven and Hearth 2)
Simply by giving the player the power to pick an option before the flower options are sent to the client.loftar wrote:How do you suppose one would choose between multiple options, then?ramones wrote:flower menus.
And add rally mechanics so we can finally have working pathfinders.
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NOOBY93
- Posts: 6528
- Joined: Tue Aug 09, 2011 1:12 pm
Re: Suggestions for Hafen (Haven and Hearth 2)
I didn't really count the bugs and eliminate the ones that don't come from the flower menu, but it's a fact a lot of the bugs did come from the flower menu.Amanda44 wrote:I'm with Woot and V, I like the flower menu's. You could remove them where they are not strictly needed as Woot suggests but for multiple action choices I can't see what is wrong with them tbh.
@ Nooby - how so though? I mean, is that really accurate - "95% of the bugs came from the flower menu" - only if it is then obviously something needs to be altered about them to prevent that happening.
Jalpha wrote:I believe in my interpretation of things.
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loftar
- Posts: 9096
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Re: Suggestions for Hafen (Haven and Hearth 2)
But that doesn't really seem to answer the question. How would the user actually do to pick the option?Xcom wrote:Simply by giving the player the power to pick an option before the flower options are sent to the client.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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DDDsDD999
- Posts: 5766
- Joined: Fri Jul 02, 2010 12:31 am
Re: Suggestions for Hafen (Haven and Hearth 2)
It's ok for small ideas I'd think. But it is a pretty pointless thread.LadyV wrote:All of C & I is for future game development. Do we need this topic?





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Woot
- Posts: 228
- Joined: Thu Jan 20, 2011 3:32 am
Re: Suggestions for Hafen (Haven and Hearth 2)
Bunny breeding, Just like chickens, pretty please!
Also, for the flower menu. they aren't terrible or anything, but when right clicking only has one option it seems a bit excessive.
Farming being a prime example, Right click, then click harvest, Or, use the icon for harvest, It's unnecessary, as all you should have to do is farm by right clicking.
Chip stone
Forage
etc etc
Flower menus that lead to ONE option just don't make sense. I can't think of another way for things like trees, with bark, branch, chop, seed etc etc.
But for stumps, there is only remove.
Also, for the flower menu. they aren't terrible or anything, but when right clicking only has one option it seems a bit excessive.
Farming being a prime example, Right click, then click harvest, Or, use the icon for harvest, It's unnecessary, as all you should have to do is farm by right clicking.
Chip stone
Forage
etc etc
Flower menus that lead to ONE option just don't make sense. I can't think of another way for things like trees, with bark, branch, chop, seed etc etc.
But for stumps, there is only remove.
From: NaoWhut
To: Woot
deffinitely, best fight i've ever gotten
Thanks man.
To: Woot
deffinitely, best fight i've ever gotten
Thanks man.
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vatas
- Posts: 5254
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Suggestions for Hafen (Haven and Hearth 2)
I was thinking making own thread for couple of my suggestions , well I have made one at least for my metal tools revamp suggestion but I'll list all I can recall now::
1) Table inventory
Tables have slots for plate, cutlery, drinking untensil, tablecloth, napkin and x decorative items. Would enable adding more different kinds of goblets etc. since you couldnt stack them.
2)Trees health etc
Trees get options chop, "prune" and harvest (pick seed, apple) chop is like it is (my realismsense would make that starting to chop but stopping would still damage tree but not sure if that is necessary altough this could work with my another idea that trees would take longer to chop don with stone tools but you could take breaks to regain stamina without progress losgin or being able to chop together with friend) anyways taking stuff like branches hurts the tree. Stuff like apples would grow on branches and you would have to choose between taking hq branches and letting tree live but altough im not sure but do treefarms just chop trees down after they have grown to last stage and gathered all stuff from it? Seeds and apples would restore faster than now if branches (and bark) were left untouched.
3)(Metal) tools revamp
Basically any metal knife should be better than stoen axe when skinnign/butchering, my suggestion is to have tools derive their formula values from their quality rather than use quality value directly. stone axe would contribut maybe half of its quality or something that scales geometrically (q10->q10 q40->q20 q90->30q) while metal tool formula value could far exceed its qualtiy value. Tools separated into bronze, wrought iron and steel (cast iron shouldn't really be able to make tools)
1) Table inventory
Tables have slots for plate, cutlery, drinking untensil, tablecloth, napkin and x decorative items. Would enable adding more different kinds of goblets etc. since you couldnt stack them.
2)Trees health etc
Trees get options chop, "prune" and harvest (pick seed, apple) chop is like it is (my realismsense would make that starting to chop but stopping would still damage tree but not sure if that is necessary altough this could work with my another idea that trees would take longer to chop don with stone tools but you could take breaks to regain stamina without progress losgin or being able to chop together with friend) anyways taking stuff like branches hurts the tree. Stuff like apples would grow on branches and you would have to choose between taking hq branches and letting tree live but altough im not sure but do treefarms just chop trees down after they have grown to last stage and gathered all stuff from it? Seeds and apples would restore faster than now if branches (and bark) were left untouched.
3)(Metal) tools revamp
Basically any metal knife should be better than stoen axe when skinnign/butchering, my suggestion is to have tools derive their formula values from their quality rather than use quality value directly. stone axe would contribut maybe half of its quality or something that scales geometrically (q10->q10 q40->q20 q90->30q) while metal tool formula value could far exceed its qualtiy value. Tools separated into bronze, wrought iron and steel (cast iron shouldn't really be able to make tools)
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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Mxwhite484
- Posts: 55
- Joined: Sat Jan 03, 2015 4:58 pm
- Location: USA
Re: Suggestions for Hafen (Haven and Hearth 2)
Would Hafen be using the .jnlp file launch again or would it have its own client?